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 Rules of the games

1.
Black bull
2.
Bars 'n' sevens
3.
Heat wave
4.
Simply wild
5.
Topspinner
6.
Hell raiser
7.
Cops 'n robbers
8.
Happy hour
9.
Club 21
10.
Stars 'n bars
11.
Cops 'n robbers DL
12.
Red white & blue
13.
Red yellow
14.
Lotus deluxe
15.
Andy capp
16.
Grand casino
17.
Magic joker
18.
Club 3000
19.
Money spinner
20.
Club 2000
21.
Colossus
22.
Kings club
23.
Cash wheel
24.
Multistake
25.
Runner unlimited
26.
Lucky chip
27.
All stars
28.
Wildstars
29.
Wall street
30.
Golden oldie
31.
Golden streak
32.
Big money game
33.
Breakout
34.
Kameleon
35.
Super joker
36.
Silver streak
37.
Bubbles
38.
Random flashback
39.
Top deck
40.
Double dutch
41.
Hi-Lo cash
42.
CrazyReels
43.
SupaFlush
44.
Classic
45.
Hold timer
46.
Sterling
47.
Wild mystery
48.
Twin timer
49.
Supertron
50.
Step timer
51.
Random runner
52.
Hot shot
53.
Top shot
54.
Reel cash
55.
Lotus slots
56.
Mad timer
57.
Club gold
58.
Post poker
59.
Keno
60.
World cup

 
Black bull

Black bull features a basic game played on 3 reels with 1 payline, and a top game with bet levels Bet5 and Bet20, that is played on the same 3 reels.

Credits won in the basic game can be moved to the Totalmeter with the button 'Start/ Save' or to the creditmeter with the button 'Collect/ Reset'.

The 'Choose bet' button allows you to switch between the different bet levels. When you have insufficient credits in the Totalmeter to play the top game, credits will be moved from the creditmeter automatically. If you want to move the credits back to the creditmeter, use the button 'Collect/ Reset'.

Depending on the bet level, 1 or more Black bull symbols give a mystery win of a maximum of 200 credits. The Black bull symbols always count criss-cross.

 
Bars 'n' sevens

Bars 'n' sevens features 3 reels in the basic game and another 3 reels in the top game. In the basic game there is 1 payline.

Credits won can be doubled or lost in the Bars 'n' sevens game and can also be moved to the top game with the 'To Powermeter' button. The 'Select Bet' button allows you to determine your bet level in the top game: Bet5 or Bet10. In the top game you can choose between playing for criss-cross winning Bar-combinations or criss-cross winning 7-combinations, by clicking the 'Bar' or '7' buttons.

If you want to return to the basic game, click the 'Collect/ Reset' button.

 
Heat wave

Heat wave has a standard basic game, but with an attractive extra feature: after each spin, the lit up part of the wheel of fortune will jump randomly to its next position, clockwise. When the red part is lit up, all symbols in the screen will start blinking; press the Start button to select one of the symbols. The reels will then turn to reveal a winning combination of 2 or 3 of the selected symbol. It's a kind of mystery prize.

Credits won up to 100 can be doubled with the gamble buttons, or can be moved to the creditmeter with the Collect button or clubmeter to play the top game. A win of 200 credits will automatically be moved to the creditmeter.

The top game can be played by pressing the Choose Bet button. This game can be played with a bet level of 5, 10, 20 or 40 credits. When betting 10 credits, the Heat wave symbol on the middle reel is wild, meaning that it replaces any other symbol. When betting 20 or 40 credits the Heat wave symbol is wild on all 3 reels.

Depending on the bet level there are multiple symbols that can win you a bonus game. In a bonus game, with a maximum bet level, you can win up to 1000 credits.

 
Simply wild

Simply wild has a basic game where the crown symbol counts criss-cross and gives a mystery prize on the first 2 reels and on all 3 reels. Two credits won are automatically doubled or lost.

Credits won can be taken with the Collect button or can be moved to the creditmeter by pressing the Save button. From 4 credits and up on the clubmeter you can play the top game, but you can also choose to keep playing the basic game first, to collect more credits on the clubmeter.

You can always choose to play the top game by clicking on the Choose Bet button and selecting the bet level you prefer.

The top game is played on 3 or 4 reels, depending on the bet level. There are 2 different Bet10 levels: one is to play on 3 reels with a wild Star symbol (meaning it replaces any other symbol) and the other is to play on 4 reels without a wild Star symbol. Bet20 plays on 4 reels with wild Star symbols.

 
Topspinner

Topspinner. Like the name suggest, the reels are at the top of the game and there are 4 of them. These reels are used for both the basic and the top game.

The basic game features a single payline with an elaborate win table, which offers many chances to win credits. Credits won can be taken to the creditmeter or can be saved in the 8 pots of the top game.

The top game can be played with a bet level of 5 or 10 credits. Bet5 lets you play on 3 reels with 5 paylines, and with Bet10 you play on 4 reels with 10 paylines. Credits won in the top game are spread over the pots relative to how they were actually bet from the pots. At 200 credits a pot will empty into the creditmeter automatically.

 
Hell raiser

Hell raiser features 4 reels, this game can be played on 3 or 4 reels with 2 to 10 paylines, depending on the bet level.
Bet 1: you play on 4 reels with 2 paylines. Devil symbols count criss-cross.
Bet 5: you play on 3 reels with 5 paylines.
Bet 10 and Bet 20: you play on 4 reels with 10 paylines.

It is easy to switch between the different bet levels by clicking the 'Choose bet' button. The corresponding win-table will light up when switching between the different bet levels.

From Bet 5 and up credits are taken from the clubmeter. If necessary, credits will be moved from the creditmeter to the clubmeter automatically. One credit is always taken from the creditmeter, if the creditmeter is empty and there are still credits in the clubmeter, you can move credits down to the creditmeter by clicking the button 'Take clubmeter'.

Credits won can be bet in the Head-Tail game. They can also be moved to the creditmeter with the button 'Reset'. The button 'To clubmeter' moves the credits to the clubmeter.

 
Cops 'n robbers

Cobs 'n robbers features 4 reels in the basic game, and a top game that consists of a gambling game where you can try to collect the biggest loot possible without getting caught.

In the basic game you collect symbols on the payline; once you have collected all seven symbols the gambling game starts automatically. After every move you are given the chance to either keep playing for a bigger loot (button 'More loot'), or to get out with your current loot (button 'Get out'). The longer you keep on playing, the higher the chance that you will get caught.

Credits won in the basic game and in the gambling game can be bet to multiply them (x1,5 up till x12) by pressing the 'Start Gamble' button, but they can also be lost in this game. The 'Reset Take win' button moves the credits won to the creditmeter.

 
Happy hour

Happy hour features a relatively simple basic game, no mystery prizes, no saving system and no gamble feature. The most attractive part of this slot is playing Bet10 in the top game.

The top game can be played with a bet level of 5 or 10 credits, with one of those credits always being taken from the creditmeter. In total there are 50 paylines this this game. When you play Bet10 and 3 hourglasses appear on 1 of the 5 paylines, you can win a maximum of 50 times 200 credits; this totals 10,000 credits, meaning 1,000 Euro. When 3 hourglasses appear you instantly win 100 credits, after which this number can be raised by 100 credits with every turn on the bonus clock.

 
Club 21

Club 21 has a basic game with 3 reels and a top game where you play the card game '21' against the bank.

In the basic game you can win a mystery prize between 2 and 200 credits by collecting the 4 card symbols. You can also choose to double or lose any credits won by betting them on red or black.

The card game '21' offers the opportunity to double your credits if you get a higher card score than the bank. You will get another card if you press the button 'Card'. The value of the cards is displayed above the game.

When you feel like you have reached the highest possible score below 21, you press 'Stand'. The bank will get their cards. When the bank wins, you lose the credits. The bank also wins when both scores are equal.

Credits won can be moved back to the basic game by pressing the button 'Collect Reset'. You will then continue to play the basic game.

 
Stars 'n bars

Stars 'n bars has a basic game with 3 reels and a top game with 3 reels and 3 paylines, where you can bet 5, 10 or 20 credits.

In the basic game you save up stars, which light up on the screen as they appear on the reels. As soon as you have completed a row, horizontally, vertically or diagonally with stars of the same colour, you will get a prize, as displayed on the screen next to the stars. With the button 'Take Stars' you can collect the prize.

Credits won in the basic game can be doubled or lost with the 'Head' and 'Tail' buttons.

With sufficient credits, the 'Choose Bet' button allows you to choose to play the top game where you can bet 5, 10 or 20 credits. The credits necessary to play will be taken from the creditmeter and moved to the clubmeter automatically in case there aren't sufficient credits on the clubmeter.

The button 'Take highest pot' offers the possibility to empty the pot with the highest number of credits and bring them back to the creditmeter (highest pot is being displayed above the reels of the basic game). When playing the top game, 1 credit is always taken from the creditmeter.

Whenever you wish to return to the basic game, just press 'Choose Bet' until the basic game reels light up again and you are back in the basic game.

 
Cops 'n robbers DL

Cops 'n robbers DL features 3 reels in the basic game and a remarkable Cobs 'n robbers top game, which gives you the chance to collect the biggest loot possible.

In the basic game the loot symbols count criss-cross. When 3 loot symbols appear on your screen, you can choose to either take the loot (button 'Take loot') or to keep collecting more loot (button 'Start').

Credits won can be gambled in the Gamble game, this game takes you one step up or down the ladder each time you play, so you won't lose all your credits with a single click. If you want to stop the Gamble game, click the 'Cancel collect' button.

From 16 credits and up on the ladder you can choose to play the Cobs 'n robbers top game by clicking the button with the robber image. Playing this game costs 8 credits. When you click 'Start', you throw the dice and you move over the board. Credits won are shown in the Loot meter. When you think your loot is high enough, click 'Take loot' to return to the basic game. Credits won will be added to the creditmeter. When you lose more credits than your current loot, the top game stops and you return to the basic game.

The Cobs 'n robbers game also shows key symbols. You can collect the keys, when you have 3 keys the door to Miljonairs Row will open, where you can get an even bigger loot.

 
Red white & blue

Red white & blue features a basic game with 3 reels and 1 payline, and a top game with 3 reels and 5 paylines, where you can bet 4 or 8 credits.

Credits won in the basic game can be doubled or lost in the Head - Tail game. With sufficient credits won, you can choose to play the top game by pressing 'Play X4' or 'Play X8'. If you want to stay in the basic game, then press 'Take Win Reset' to move the credits to the creditmeter.

Any combination of 3 Red white & blue symbols will give a mystery win of 12-100 credits.

 
Red yellow

Red yellow is a slot machine with a basic game and a kind of double feature game, because in this game you can choose between two pay tables, the red one and the yellow one. The red pay table mainly consists of red symbols; the yellow pay table mainly consists of yellow symbols.

The top game also allows you to choose between Bet 5 or Bet 10. When you have sufficient credits to play the top game, it will automatically switch to the top game. However, you can also manually select the game you wish to play. When you use the option to manually select a game it will turn off the automatic game selection.

When you play Bet 10, 3 criss-cross Red yellow bonus symbols will give 4 to 8 bonus games that can win credits. Also, all Bar symbols will be wild and count for any other symbol apart from the Red yellow Bonus symbol.

 
Lotus

Lotus consists of a basic game and a top game.

The basic game features 1 payline combined with a criss-cross feature for the Lotus symbol. Any combination of this symbol on reel 1 and 2 and possibly reel 3 will give a mystery win of up to 200 credits.

When you have 4 or more credits in the basic game, you are able to play the top game, where you can choose to bet 4 or 8 credits, as long as you have sufficient credits.

In the top game all winning combinations are criss-cross. Multiple winning combinations will be added onto another meter before being transferred to the clubmeter.

The maximum number of credits in the clubmeter is 200. When this number is reached, the credits will move automatically to the creditmeter. Any credits above the 200 will be lost in this process.

The Hold function can also be used in the top game. A combination you get when betting 4 credits cannot be held if you change the bet level to 8, but it is possible to change the bet level from 16 to 8 and still hold the combinations. You can hold any combination just once, and after a winning combination you have to play at least once before being able to hold reels again.

 
Andy capp

Andy capp is a unique slot. Apart from the basic game there is the possibility to play the feauture game with Bet 4 or Bet 16, with a nudge function at Bet 16. But the best part of this slot machine is the second feature game, which starts when you've saved up the sub numbers 1 through 6 on the reels, without getting a winning combination in the basic game.

When you get to step 6 on the ladder, Andy goes out the door, followed by his wife Flo. Andy has a slight head start, and you want to make sure he is not overtaken by Flo, because then the game ends. In this follow up game many credits can be won, and when you play this game, no credits are taken from the creditmeter, so it's a free game. By clicking on the start button you will roll the dice to determine the number of steps.

Explanation of the various features:

STOP: the game stops. THROW EVEN: the game can only be continued with an even number on the dice. QUESTION MARK: After pressing the start button an extra feature is selected, which can be: an Extra Turn, Stop, Flowers for Flo (when Flo catches up with Andy you can still go on playing the game), Skip turn, Taxi (to move Andy to the next feature) and Back to Start.

The following features can be taken with the Take Feature button: all values between 4 and 100, while 100 points are being taken automatically. "6 Gives 100" gives 100 credits when the dice throws a 6. The same goes for "5 or 6 Gives 100", "4,5, or 6 Gives 100" and "2,3,4,5 or 6 Gives 100". Number of Dots x4 and x16 multiplies the number of dots on the dice by 4 or 16. "Match It" is a feature where the first reel will spin until you hit the start button. When it stops, a winning combination of 2 or 3 symbols will be formed. "3 in line Match It" will give a winning combination of 3 symbols. "Mystery Min 16" gives a prize of at least 16 credits. "Cash Trap": different numbers go through the display. When you press the start button, the numbers stop and you win the sum of the numbers in the display. "Cup Run" will make all cashable values in the game flash on and off; when you press start it will stop flashing and just indicate the winning value. "Big Win" finally will give you a win of at least 32 credits.

Andy is safe when Flo is walking in the blue area. Winnings from the feature game will be put in the Plusmeter. These credits can be taken with the "? More" button or can be gambled. The higher the value on the Plusmeter, the higher also the number of credits that can be won.

 
Grand casino

Grand casino consists of 3 different parts. The basic game allows credits won to be doubled up to a maximum of 200 credits. Promising combinations are held automatically with the autohold function.

The top game can be played with a bet of 5 or 10 credits. These credits can be credits won in the basic game, but with the Choose Game button you can also directly select to play with 5 or 10 credits. All combinations count criss-cross. A combination of 3 Grand Casino chips will give a win of 40 to 80 credits, depending on the bet level, and will start the Grand Casino game. In this game you can win over 2000 credits. A win over 2000 credits will be moved to the Clubmeter. The Grand Casino game ends when 3 broken chips appear on all 3 reels en no credits have been won. The remaining credits will then be moved to the Clubmeter.

 
Magic joker

Magic joker consists of a basic game and a top game. The basic game is played with the First 3 reels. Any criss-cross combination of 3 Jokers will give a mystery prize of 2-100 credits.

The top game can be played when 5 or more credits are won, or by pressing the Choose Game button. Depending on the available number of credits, the top game can be played with 5, 10, 15, 20, 25, 30, 35 or 40 credits.

With Choose Bottom Game and Choose Top Game you can select the bet level and the active reels. You can also choose to play the Magic Joker. When betting the highest bet level in Bottom and/or Top, all combinations on all reels count.

 
Club 3000

Club 3000 consists of a basic game and a top game. In the basic game a criss-cross combination of 3 Club symbols will give a mystery prize. With 4 or more credits won, the top game can be played, but you can also choose the game you want to play by pressing the Choose Game button.

The top game is played with a bet of 5 credits and there are 4 win banks. When you play, one credit is taken from the credit-meter and added to the win bank with the lowest number of credits. Credits won will be added to the win banks proportional to how they were taken from the win banks. When a win bank contains more than 200 credits, they will automatically be moved to the credit-meter.

 
Money spinner

Money spinner consists of a 4 reel basic game and a top game that allows a 5 or 10 credit bet. With sufficient available credits the game will automatically switch to the top game, unless you manually select to choose to play the basic game or another bet level.

The Spinner symbol on the first reel plays an important part. Every time this symbol appears, the Money spinner starts spinning and the number of credits that can be won will change. Those credits can be seen on the left on the Money spinner in the basic game, and on the right in the top game. In the basic game the credits will be won when 4 Money symbols appear criss-cross on the reels, in the top game they will be won when the symbols appear on the first 3 reels (Bet5) or on the first 3 and last 3 reels (Bet10). Bet5 gives 5 paylines on 3 reels; Bet10 gives 10 paylines on 4 reels.

 
Club 2000

Club 2000 consists of a basic game and a Club game. In the basic game a criss-cross combination of "Club Gold" symbols (reel 1 and 2 or reel 1, 2 and 3) will give a mystery win up to 200 credits.

Credits won can be moved to the club-meter with the button 'To Clubmeter' or can be added to the credit-meter with the button 'Cancel/Collect'. You can also gamble the credits with the 'Head' and 'Tail' button. A win of 200 credits will automatically be moved to the credit-meter.

The 'Hold' buttons allow you to hold symbols in order to have a better chance of getting a winning combination in the next spin.

The Club game uses the same reels as the basic game. You can play this game when you have 4 or more credits in the club-meter; the bet requires 4 credits. Some symbols give a win when they appear criss-cross, others only give a win on the middle payline. A win is first shown in the display and then moved to the club-meter. When the club-meter exceeds 200 credits, the credits will be moved to the credit-meter automatically. You can manually move them there by pressing the button 'Collect Clubmeter'. In the Club game the 'Hold' buttons cannot be used.

 
Kings club

Kings club is very similar to the Club 2000 slot machine. The major difference is the Club game. In the Club game you can play with a bet of 4 or 20 credits. Credits won can be saved up in the win bank.

 
Cash wheel

Cash wheel features a basic game and a top game in which you can play with 5 or 10 credits.

You start to play by entering the basic game. Credits won are automatically added to one of the 40 saving meters; the clubmeter shows the total of these meters. An autohold-function is built in to automatically hold favourable combinations, you can use the Reset button to release the holds.

When you have 4 or more credits on one of the saving meters you can play the Bet5-game and with sufficient credits you can play the Bet10-game. These games also take 1 credit from the credit-meter, which will be added to a new saving meter, or if they are all in use, the saving meter with the lowest number of credits.

The top game is played with the same reels as the basic game, but in the top game all criss-cross combinations of 3 identical symbols give a win. A criss-cross combination of 3 blue or red stars activates the 'magic circle'. It starts spinning from the middle and by pressing the Stop button the wheel will stop on either a number (credits won) or on an arrow, or on 'stop'.

When it stops on a number you can play the same ring again, the arrow will let the game continue on the next ring, while 'stop' ends the magic-circle game.

The credits are always taken from the highest meter(s) plus one credit from the lowest meter; credits won are always spread amongst the saving meters equally proportional to the credits bet. When 200 credits or more have been added on one of the saving meters they will automatically be moved to the credit-meter. Credits won that exceed the number of 200 credits will not be lost in this process. You can use the Collect-button to move credits from the top game to the credit-meter. The saving meter with the highest number of credits will be used first. The 'Choose Game'-button allows you to go back to playing the basic game.

 
Multistake

This slotmachine is partly identical to the Supertron slotmachine. The big difference is that in this game the displays and pay table show no credits, but eurocents. You can choose a credit value of 5, 10 or 20 cents. The game features a basic game with 3 reels and a top game with 4 reels. When you choose to bet 5 cents, you play 4 games of 5 cents each. When you choose 10 cents, you play 2 games of 10 cents each and when you choose 20 cents you play 1 game of 20 cents. Prizes won can be multiplied to a maximum of 4000 cents in the Head/Tail game. When it reaches this total of 4000 cents this amount will automatically be transferred to the total-meter. Other amounts won can be transferred to the Supermeter (top game) by clicking the Select bet button, or can be added to the total-meter using the Reset/collect button.

The top game can be played with bets of 80, 160 or 320 cents. This game is unique because when you bet 320 cents, you can get winning combinations on reel 1, 2 and 4 as well as reel 1, 3 and 4.

Prizes above 4000 cents on the Supermeter will not be lost in this game, but this amount will be added to the total-meter automatically and you will then return to the basic game.

 
Runner unlimited

Runner unlimited features a basic game and a top game.

You start to play by entering the basic game. Credits won can be added to the credit-meter or can be moved to the top-meter (winbank); 200 credits won in the basic game will automatically be moved to the credit-meter.

The basic game features one payline, with the exception of the crown-symbol, which counts criss-cross and awards mystery prizes for a combination of 2 on the first 2 reels and a combination of 3 on all reels. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the 'reset' button.

After collecting 4 or more credits on the top-meter you will automatically play the top game with 5 paylines, where you can bet 5 or 10 credits. The number of credits in the winbank determines which bet level is chosen automatically, but you can also manually choose your bet level. Once you have manually chosen your bet level, the automatic switching to and from basic or top game will stop. The top game also uses 1 credit from your credit-meter.

Betting 5 credits allows you to play on the first 3 reels, betting 10 credits will activate the fourth reel. This reel will spin when you get a criss-cross combination of 3 bonus-symbols on the first 3 reels. When pressing the 'start' button, the first 3 reels will spin to a winning combination and the fourth reel spins with a 50% chance to stop at the Extra Bonus symbol, which gives another mystery prize in a new spin of all 4 reels.

Every pot (of a total of 50 pots) that holds 200 credits or more will be automatically emptied into the credit-meter. If you don't have any credits left on the credit-meter, you can choose a pot with the 'choose pot' button to move the credits from that pot to the credit-meter, in order to continue to play the top game. If you move all credits from the winbank to the credit-meter, you will go back to play the basic game.

 
Lucky chip

Lucky chip features 5 different games, the basic game, the no-lose bet5 game, the no-lose bet10 game, the no-lose bet20 game and the Lucky chip game.

You start to play by entering the basic game. Five or more credits won can be added to the credit-meter using the "take win" button, or can be moved to 1 of the 49 top-meters by clicking the "save" button. You can also use the "gamble" button to double or lose your credits won. 2 credits won can be raised to 5 (40% chance) or be lost (60% chance). An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the 'reset' button.

Whenever you have 4 or more credits in the 49 top-meters you will be able to play the no-lose bet5 game, and with sufficient credits the no-lose bet10 game or no-lose bet20 game. These games also use 1 credit from your credit-meter, which will first be used to play the limited basic game, which means that the pay table is limited to only the combinations of 3 identical symbols. If you don't win anything, you also don't lose and the no-lose credit will be added to the top-meter when clicking the "start" button. The top game will then start. It is also possible to click on the "take win" button to start an automatic 0/5 game to either turn your 1 credit into 5 credits or to lose the credit.

After the no-lose credit is added to the top-meter, the bet5 game takes 5 credits from the top-meter and the bet10 game takes 10 credits.The credits are always taken from the top meter(s) with the highest number of credits, but credits won are spread amongst the meters in a way to make the credits per meter divided most evenly, so that as many meters stay in use as possible and the number of credits per meter can be maximal. When there are 200 credits in one meter, they will be moved to the creditmeter automatically; credits won above 200 will not be lost. You can use the "reset collect" button to transfer credits from the top meters to the credit-meter, it will first use the meter that has the most credits. The "choose game" button allows you to go back to play the basic game. If you want to play one of the top games but the credits in the top-meter are not sufficient, you can also move credits from the credit-meter to the top-meter.

The Lucky chip-game is initiated in the bet10 game when there are 3 chips on 1 payline; in the bet20 game the chips also count criss-cross. It is possible to win multiple chips at the same time. These chips will then be used to play the Lucky chips game, which is a kind of wheel of fortune. You can win 100 or 200 credits and the wheel can stop on a red or blue arrow. If it stops on a red arrow, the wheel will spin again.

 
All stars

All stars features a basic game and a top game, both using the same reels.

You start to play by entering the basic game. Credits won can be added to the credit-meter using the "take win" button, or can be moved to the top-meter (winbank) by clicking the "start" button. 200 credits won in the basic game will automatically be moved to the credit-meter. You can also use the "gamble" button to double or lose your credits won. Two credits won (1 cherry on reel 1) will automatically gamble to zero or 4 credits.

The basic game features one payline, with the exception of the star-symbol, which counts criss-cross. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the 'reset' button.

After collecting 4 or more credits on the top-meter you will automatically play the top game with 5 paylines, where you can bet 5, 10, 20 or 40 credits. The number of credits in the winbank determines which bet level is chosen automatically, but you can also manually choose your bet level. Once you have manually chosen your bet level, the automatic switching to and from basic or top game will stop. The top game also uses 1 credit from your credit-meter.

The top game features 'win games' that are being played in the background. Betting 5 credits gives 1 win game, betting 10 credits gives 2 win games, betting 20 credits gives 3 win games and betting 40 credits gives 5 win games. These win games are actually individual draws that you don't see as such. You do see the result of each draw: it shows the number of credits won; then the reels will automatically spin to a position that gives the winning combination(s) for the total number of credits won. When a pot holds 800 credits, it is automatically emptied into the credit-meter. If you don't have any credits left on the credit-meter, you can choose a pot with the 'choose pot' button to move the credits from that pot to the credit-meter, in order to continue to play the top game. If you move all credits from the winbank to the credit-meter, you will go back to to play the basic game.

 
Wildstars

Wildstars features a basic game and a top game.

You start to play by entering the basic game. Credits won can be added to the credit-meter using the "take win" button, or can be moved to the top-meter (winbank) by clicking the "start" button. 200 credits won in the basic game will automatically be moved to the credit-meter. You can also use the "gamble" button to double or lose your credits won. Two credits won (1 cherry on roll 1) will automatically gamble to zero or 5 credits.

An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the 'reset' button. In the basic game you play on 1 payline, with the exception of the crown-symbol, which counts criss-cross.

After collecting 4 or more credits on the top-meter you will automatically play the top game with 5 paylines, in which the star-symbol is "wild" and counts for any other symbol. The top game uses 1 credit from your credit-meter and 4 from the top-meter.

The top-meter pots will be emptied into the credit-meter when they hold 800 credits or more. If there are no credits left on the credit-meter, credits from the top-meter can be transferred to the credit-meter by choosing a pot (with the "choose pot" button). This will enable you to continue to play the top game. If all the credits are moved from the top-meter to the credit-meter, you will go back to play the basic game. Also the "choose game" button allows you to go back to play the basic game.

 
Wall street

Wall street features a basic game and a top game that allows bets of 10, 20 or 40 credits.

You start to play by entering the basic game. Two or more credits won can be added to the credit-meter using the "reset collect" button, or can be moved to 1 of the 8 top-meters by clicking the "save" button. You can also use the "gamble" button to double or lose your credits won. 100 credits won or more will give higher winning odds when you gamble to double or lose. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the 'reset' button. During the game you save up dollar signs in the shuffle-matrix until you win and take credits. When 1 or more lines of the shuffle-matrix are filled up, the shuffle-game will start, which gives a 50% chance to get a winning combination. If you have more filled up matrix lines and the previous shuffle did not lead to a win, you will get a second chance.

Depending on the number of active pots you will be able to play the Bet10, Bet20 or Bet40 game. These games also use 1 credit from your credit-meter, which will be added to an empty top-meter or, when they are all in use, the credit will be added to the top meter with the lowest number of credits.

The top game features 5 paylines. It is also possible to move credits from the credit-meter to the top-meters to be able to play the top game. Depending on the bet-level the dollar-signs give 40 credits; in the Bet40 game a combination of 3 dollar signs on the payline gives 1000 credits.

The credits are always taken from the top meter(s) with the highest number of credits, plus one credit taken from the credit-meter, but credits won are spread amongst the meters in a way to make the credits per meter divided most evenly, so that as many meters stay in use as possible. You can use the "reset collect" button to transfer credits from the top meters to the credit-meter, it will first use the meter that has the most credits. The "choose game" button allows you to go back to play the basic game.

 
Golden oldie

Golden oldie features a top game only.

The game starts by transferring a number of credits (depending on how many credits you bet) to the pots.

It is possible to bet 5, 10, 15 or 20 credits. The number of winlines depends on the number of credits you bet.

When a pot reaches a value of more than 200 credits, all the credits of that pot will automatically be moved to the credit-meter. With the "take win" button you can manually move the credits from that pot to the credit-meter.

 
Golden streak

Golden streak features 3 different games: the basic game, the no-lose Bet5 game and the no-lose Bet 10 game.

You start to play by entering the basic game. Two or more credits won can be added to the credit-meter using the "take win" button, or can be moved to 1 of the 40 top meters by clicking the "save" button. You can also use the "gamble" button to double or lose your credits won. Two credits won can be turned into 5 credits (40% chance) or be lost (60% chance). An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the 'reset' button.

After collecting 4 or more credits on the top meters, the no-lose Bet5 game becomes available. This game uses 1 credit from your credit-meter, which is first used to play the limited basic game, meaning that the win table is limited to only the combinations of 3 identical symbols. If you don't win, you also don't lose and when you click the "start" button the no-lose credit will be added to the top meter with the lowest number of credits. The top game will then start. It is also possible to click on the "take win" button to start an automatic 0/5 game to either turn your 1 credit into 5 credits or to lose the credit.

After the no-lose credit is added to the top meter, the Bet5 game always takes 5 credits from the top meters; the Bet10 game takes 10 credits. The credits are always taken from the top meter(s) with the highest number of credits, but credits won are spread amongst the meters in a way to make the credits per meter divided most evenly, so that the total number of credits can be maximal. When a single top meter reaches 200 credits or more, the credits will be automatically moved to the credit-meter. Credits won that exceed the number of 200 credits will be lost in this process. You can use the "collect" button to transfer credits from the top meters to the credit-meter, it will first use the meter that has the most credits. The "choose game" button allows you to go back to play the basic game. From the basic game you can also choose to play the no-lose Bet 5 or Bet 10 game if you don't have enough credits on the top meters, by transferring credits from the credit-meter to the top meters.

The "streak symbol" is an extra for the top game. Three criss-cross "streak symbols" will give up to 10 free spins towards a guaranteed winning combination.

 
Colossus

Colossus features basic and top games, with 5, 10, 20 and 40 credits per bet in the top game.

You start to play by entering the basic game. Two or more won credits can be added to the credit-meter with the 'Collect' button, or transferred to 1 of 8 top meters by pressing the 'Start' button. There's an autohold function that holds reels automatically for you when this may increase the chance on getting a winning combination in the next spin. However, you can always cancel it with the 'Reset' button.

As soon as you collect at least 4 credits on 1 or more top meters, the Bet 5, 10, 20 or 40 game becomes available, depending on the amount of credits gathered there. Betting at the top game always takes 1 credit from the credit-meter and that credit is firstly added to an empty meter or the first lowest value top meter. It is also possible to transfer credits from the credit-meter to the top meters to play the top game without playing the basic game.

When playing the top game, 5 win lines are active.

Credits for a spin are always taken from the highest (value) meters plus 1 credit from the lowest meter, whereas won credits are always added back to the meters in proportion to those taken accordingly. When you collect 200 or more credits, those are automatically transferred to the credit-meter. Won credits exceeding the number of 200 are never lost. Credits won in the top game can be transferred back to credit-meter with 'Collect' button; credits from the highest meter are always taken first for that. If you wish to go back to the basic game, use 'Choose Game' button for switching between top and basic games.

 
Big money game

The Big Money Game features basic and top games, with bets limited to 5, 10 or 20 credits per spin for the top game.

You enter the game by playing the basic game. A winning of 2 or more credits can be added to the credit-meter with the 'Collect' button, or transferred to 1 of 40 top meters by pressing the 'Start' button. You can also try to gamble your winning to eventually double or lose it with a gamble button. An autohold function will take care of automatically holding the symbols to help make a winning combination in the next round, but you're always free to cancel it with 'Reset' button.

Collecting at least 4 credits on 1 or more top meters would make Bet 5 game available. With sufficient amount of credits collected on top meters, you can select to play Bet-10 or Bet 20 game. When making a bet in the top game, 1 credit is always taken from the credit-meter and that credit is firstly added to an empty meter or the first lowest value top meter.

When playing the top game, 5 win lines are active. There is a special Big Money Wheel designed specifically for the top game. As soon as you get 3 Z-bar symbols in line or criss-cross when playing the top game, the wheel starts to spin. When playing Bet 5, there's a single spin; for Bet 10 and Bet 20 there are 2 and 3 spins accordingly. The symbol where the wheel stops indicates what can be won there. The reels begin to spin then and stop at a randomly chosen winning combination with that particular symbol from the wheel being a part of.

Credits for bet are always taken from the highest (value) meters plus 1 credit from the lowest meter, whereas won credits are always added back to the meters in proportion to those taken accordingly. When you collect 200 or more credits, those are automatically transferred to the credit-meter. Winnings beyond 200 credits are never lost. Credits won in the top game can be transferred back to credit-meter with 'Collect' button; credits from the highest meter are always taken first for that. If you wish to go back to the basic game, use 'Choose Game' button for switching between top and basic games.

 
Breakout

Breakout features basic and top games, with 5 and 10 credits per bet in the top game.

You start to play by entering the basic game. Two or more won credits can be added to the credit-meter with the 'Collect' button, or transferred to 1 of 40 top meters by pressing the 'Start' button. You can also try to double or lose your winning with a 'Gamble' button. 2 won credits may be turned into 5 (with 40% chances) or lost (with 60% chances). There's an autohold function that holds possible winning combinations automatically for you. However, you can always cancel it with 'Reset' button.

As soon as you collect at least 4 credits on 1 or more top meters, the Bet 5 game becomes available. With sufficient amount of credits collected on top meters, you can also start playing the Bet-10 game. Betting at the top game always takes 1 credit from the credit-meter and that credit is firstly added to an empty meter or the first lowest value top meter.

When playing the top game, 5 win lines are active. When playing Bet 10 game, the ball symbols next to some of the symbols on the top reels become active. When you get a combination of 3 symbols with balls in line or criss-cross, a shooting feature game starts where you can win up to 480 credits. You start playing shooting game at the bottom line and whenever you hit button and stop at a number with an arrow above, you get the points indicated and move up to the next line and so on till you stop at position without an arrow or reach the highest line.

Credits for a spin are always taken from the highest (value) meters plus 1 credit from the lowest meter, whereas won credits are always added back to the meters in proportion to those taken accordingly. When you collect 200 or more credits, those are automatically transferred to the credit-meter. Won credits exceeding the number of 200 are never lost. Credits won in the top game can be transferred back to credit-meter with 'Collect' button; credits from the highest meter are always taken first for that. If you wish to go back to the basic game, use 'Choose Game' button for switching between top and basic games.

 
Kameleon

The Kameleon slot machine has basic and top games, where as top game is played with 5 and 10 credits per bet.

You start to play by entering the basic game. Two or more won credits can be added to the credit-meter with the 'Take win' button, or transferred to 1 of 40 top meters by pressing the 'Start' button. You can also try to double or lose your winning with a gamble button. 2 won credits may be turned into 5 (with 40% chances) or lost (with 60% chances). There's an autohold function that holds possible winning combinations automatically for you. However, you can always cancel it with 'Reset' button.

As soon as you collect at least 4 credits on 1 or more top meters, a top game becomes available and you can play Bet-5 game. With sufficient amount of credits collected on top meters, you can also start playing the Bet-10 game. Betting at the top game always takes 1 credit from the credit-meter and that credit is firstly added to an empty meter or the first lowest value top meter.

There are 5 win lines active in both top games. The Bet 10 game has an additional feature with extra win table and this is where colored markers behind the symbols become active. There's also a Kameleon symbol, which appears on the middle reel and substitute any symbol, as well as the color in the Bet 10 game, if it could help make a winning combination.

Credits for a spin are always taken from the highest (value) meters plus 1 credit from the lowest meter, whereas won credits are always added back to the meters in proportion to those taken accordingly. When you collect 200 or more credits on one of the meters, those are automatically transferred to the credit-meter. Won credits exceeding the number of 200 are never lost. Credits won in the top game can be transferred back to credit-meter with 'Collect' button; credits from the highest meter are always taken first for that. If you wish to go back to the basic game, use 'Choose Game' button for switching between top and basic games.

 
Super joker

The SuperJoker features basic and top games, with bets limited to 5, 10 or 20 credits per spin for the top game.

The play always starts with the basic game. Two or more won credits can be added to the credit-meter with the 'Take win' button, or transferred to 1 of 10 top meters by pressing the 'Save' button. You can also gamble to eventually lose or double your winning in a Head-or-Tail gambling feature. There's an autohold function that holds possible winning combinations automatically for you. However, you can always cancel it with 'Reset' button.

As soon as you collect at least 4 credits on 1 or more top meters, a top game becomes available and you can play Bet-5 game. With sufficient amount of credits collected on top meters, Bet-10 and Bet-20 games become available for playing. Betting at top games always takes 1 credit from the credit-meter and that credit is firstly added to the top meter with zero or next lowest value, if there are no empty meters.

Depending on the bet amount you choose for the top game, you will bet on 5, 10 or 20 active win-lines accordingly. To enable playing the top game, it is also possible to transfer your credits from credit-meter to one of the top meters.

Credits for a spin are always taken from the highest (value) meters plus 1 credit from the lowest meter; won credits are always added back to the meters in proportion to those taken accordingly. When you collect 1000 or more credits on the Total-meter, all credits from one or more topmeters are automatically transferred to the credit-meter in such a way that the Total-meter is below 1000 again. Credits won in the top game can be transferred back to credit-meter with 'Take win' button; credits from the highest meter are always taken first for that. Using 'Change bet' button would allow you to switch between basic and top games whenever you wish.

 
Silver streak

Silver streak offers 3 different game features: basic game, Bet-5 game and Bet-10 game.

The play always starts with the basic game. Two or more won credits can be added to the credit-meter with the 'Take win' button, or transferred to 1 of 40 top meters by pressing the 'Save' button. You can also try to double or lose your winning with a gamble button. 2 won credits may be turned into 5 (with 40% chances) or lost (with 60% chances). There's an autohold function that holds possible winning combinations automatically for you. However, you can always cancel it with 'Reset' button.

As soon as you collect 4 or more credits on at least 2 of 40 top meters, a top game becomes available and you can play Bet-5 game. With sufficient amount of credits collected on top meters, Bet-10 game become available for playing. Betting at the top game always takes 1 credit from the credit-meter and that credit is firstly added to the first lowest top meter in a row.

There's a special Streak-symbol available in the top games. This symbol works like 'wild' symbol if there's a chance to make a winning combination criss-cross. Streak-symbol is available on the middle reel only for Bet 5 game, and on all 3 reels for Bet 10 game.

Bet 5 takes 5 credits from the meters, while Bet 10 takes 10 credits for a spin accordingly. The bet amount is always taken from the highest meter(s), whereas won credits are splitted among all the meters in a way so that each meter's value is close or equal to each other. As a result, the amount of credits in the top games may grow significantly. So when the total amount on the top meters reaches or exceeds 200 credits, the value of the highest meter is automatically transferred back the credit-meter. Won credits exceeding the number of 200 are never lost. Credits won in the top game can be transferred back to credit-meter with 'Collect' button; credits from the highest meter are always taken first for that. Pressing 'Choose Game' button allows you to switch between basic and top games whenever you like.

 
Bubbles

Bubbles features a basic game and a top game that allows bets of 5, 10, 20 or 40 credits.

You start to play by entering the basic game. Two or more credits won can be added to the credit-meter using the "take win" button, or can be moved to 1 of the 40 top meters by clicking the "start" button. You can also use the "gamble" button to double or lose your credits won. Two credits won (1 cherry on roll 1) will automatically gamble to double or lose with a 50-50 chance. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the 'reset' button.

After collecting 4 or more credits on the top meters you will be able to play the Bet5 game, or if your credits are sufficient the Bet10, Bet20 or Bet40 game. This game also uses 1 credit from your credit-meter, which will be added to an empty top meter, or when they are all in use the credit will be added to the top meter with the lowest number of credits.

Bet20 and Bet40 requires a minimum of respectively 2 en 4 active meters to be able to play. The top game has 5 active winlines.

The credits are always taken from the top meter(s) with the highest number of credits, plus one credit taken from the lowest meter, but credits won are spread amongst the meters in a way to make the credits per meter divided most evenly, so that as many meters stay in use as possible. When a single top meter reaches 200 credits or more, the credits will be automatically moved to the credit-meter. Credits won that exceed the number of 200 credits will NOT be lost in this process. You can use the "collect" button to transfer credits from the top meters to the credit-meter, it will first use the meter that has the most credits. The "choose game" button allows you to go back to play the basic game.

 
Random flashback

Random flashback features a basic game and a top game.

You start to play by entering the basic game. Two or more credits won can be added to the credit-meter using the "take win" button, or can be moved to 1 of the 4 pots by clicking the "start" button. The win-bank shows the total number of credits in the pots. 200 points won in the basic game (3 stars) will automatically be moved to the credit-meter. Two credits won (1 cherry on roll 1) will automatically gamble to double or lose with a 50-50 chance.

The basic game features 1 winline, with the exception of the star-symbol, which counts criss-cross and gives a mystery prize. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the 'reset' button.

After collecting 4 or more credits on the top meters, the top game will start automatically. This game also uses 1 credit from your credit-meter. The "choose game" button allows you to go back to play the basic game and you can decide later to go back to the top game or you can transfer (part of your) credits to the credit-meter.

The top game always uses 5 credits from your meters. The pots are limited to 999 credits. If you reach the pot maximum the credits in that pot will be automatically moved to the credit-meter. If there are no credits left in the credit-meter but still in the win-meter, you can use the "choose pot" button to choose a pot to move credits to the credit-meter, after which the top game can resume. If you move all credits from the win-bank to the credit-meter you will continue to play the basic game.

 
Top deck

The TopDeck is a game with a lot of features, which we will set out below.

With the reels game, next to the extensive wintable prices, also a chance can be made to play the feature game. Won prices can be added to the winmeter, but with the gamble/ start button it can also be tried to double the winnings each time. When playing 16 and losing, still 10 credits are won. The same goes for playing 80. These points are automatically added to the winmeter.

When having collected at least 40 credits on the winmeter, the SuperGamble button lights up. Herewith, depending on the amount of credits on the winmeter, it is possible to bet 40, 80 or 100 credits and raise up to respectively 80, 150 or 200 credits. The amount of credits bet and how often the game is played is decided by yourself. When having won, the credits are automatically added to the creditmeter.

All the reels have ExtraStart symbols. Hereby an extra chance on the reels game is offered. Already lit feature symbols stay on.

The feature game

Three feature symbols on the winline start the TopDeck feature game. This is a game with a whole lot of options on as well the LowDeck as the TopDeck. The symbols LowDeck and TopDeck take you from the one to the other Deck. Occasionally the stop feature is lighted and the symbols start running slower, so there can be seen where to stop.

Bonus Savegame

Collect Red, Green, Silver and Gold symbols and win 20, 50, 100 or 200 credits. When the game stops on one of these symbols a repeat bet is started to collect even more of these symbols. The repeat bet continues until the NO sign is hit. The chance of hitting Yes or No is always 50 percent.

Repeat bet

When in the feature game LowDeck is stopped on the Repeat Bet, than the Repeat Bet button is lit. This can be used to start the feature game again, but can also be used to make a 50 percent chance to score a winning combination in the reels game.

Extra

Stopping on the position Extra on the LowDeck lits and Extra below the Potmeter. An Extra is automatically used to repeat the following features, (and then it is put out again): Won, Red, Green, Silver or Gold symbol, Climb (from 4 to 8 credits), 20 credits on TopDeck (extra20), Superwin (restart after NO), pot (4 extra credits), Super Nudgegame (after a stop the game still continues). Each time maximum 1 Extra is used.

When having collected three Extra's without using these, then 200 credits are won.

Pot

The potprize always starts on 40 credits, and is always raised with 4 credits when the feature-game LowDeck is stopped on the Pot+ symbol.Credits of the Pot can be taken in with Pot Win on the TopDeck.

Climb

The Climb game is played almost the same as the gamble game. The only difference is that there is not climbed from 8 to 16. Each time having success, a step is made towards the maximum of 200 credits. Winnings are not lost when gambling wrong.

Super Win

At the Super Win game, the reels spin to a random winning three reels combination. The Repeat Bet function is activated for as long YES is chosen. This way the Super Win game is repeated on and on, so that an unlimited amount of credits can be won.

Super Nudges

When stopping on Super Nudge, the Super Nudge game is started. After pressing the Stop button 1, 2 or 3 nudges can be earned. Onto a maximum of 8 nudges can be saved. The amount of nudges determines the amount of positions the reels can make towards a winning combination.

The maximum amount of credits can be seen on the Gamble feature in the right bottom of the game. These points can be collected by pressing the Auto Nudge button. It can also be tried to play the reels to a better position, but each time pressing the Start button, one nudge is taken of the total of the available nudges.

Keep in mind that saved features are not saved when changing to another game.

 
Double dutch

The DoubleDutch Exists of 4 different gameparts, the Basic game, the 5-game, the 10-game and the 20-game.

When you start the game you wil start with the Basic game by default. Four or more credits can be added to the credit meter with the 'Take Win'-button or moved to one of the 5 save meters with the 'Save'-button.

Two won credits will always be gambled, so will be doubled or lost.

 
Hi-Lo cash

Hi-Lo Cash is a 4-wheel slot machine with the hi-low card game feature. Its 4 wheels are used for both basic and feature games and contain hi-lo cash symbols with some - having a joker or the card symbol attached to it. Basic game offers a single win line without criss-cross combinations. However, having 3 or 4 hi-lo cash symbols in line give a mystery payout. Won credits are automatically moved to the club meter but it's always possible to move 10 credits (single button press) or a complete win (keeping button pressed) to the credits meter.

Top game is played when betting 5 or 10 credits per spin and starts automatically when a club meter gets enough credits on it. When playing bet 5 or bet 10, 1 credit is taken from the credits meter and the rest - from the club meter. Switching between bet 5 and 10, as well as getting back to the basic game is done with Select Bet button. Bet 5 enables playing on 3 first wheels with 5 win lines active. Selecting Bet 10 enables all 4 wheels with 10 win lines active. There's a special payout table dedicated to both games offering really good payouts, especially considering multiple winnings with several win lines, but there's a chance to get even more playing the card feature game. This game is started when there are 3 or 4 hi-lo cash symbols on the win line. In addition, having 4 hi-lo cash symbols on a win line when playing Bet 10 enables a so called 'shot on ladder' that eventually advances your starting position on the ladder to move on further with the feature. If any of the hi-lo cash symbols contain a Joker or Other Card on top of it, those become available during the feature game - you may notice corresponding buttons on top of the machine turning on after that.

Each "?" sign on the ladder may bring a mystery payout between 10 and 100 credits. The way for player to successfully advance on the ladder is by making correct guess for the next card to come up - either of higher or lower value compared to the current. Whenever a player advances to position labeled as Save, all credits won up to this point are saved, but not yet seen until the game is over. With next card being of the same value as the previous one, player's guess is considered as correct.

If there's one or more Joker available, using those will result in making the next step a guaranteed success and further advancing on the ladder. Using Other Card just brings another card for the next guess to make, but doesn't advance player further on the ladder. With card game lost or completed, unused Jokers and Other Cards are gone.

Once the card game is over, the game displays the total payout and transfers it to the credits meter. Player gets paid if he completed the ladder or has reached at least one Save point. If a player looses the game somewhere in the middle, he gets paid only the steps preceding the last Save point. Club meter has no limitations on the amount applied.

 
Crazy Reels

The Crazyreels contains two gameparts, the basicgame and the topgame.

When starting to play the game, the basic game is the initial game. Four or more credits can be added to the creditmeter with the 'Take Win'-button or be moved to the Clubmeter with the 'To Clubmeter'-button. Two credits (cherry on reel1) have to be gambled with the head/tail game, doubling or losing the bet.

In the basic game you play on a single winline, with exception of the star-symbol, which counts crisscross. A autoholdfunction in build in to hold certain combinations, with the 'Reset'-button held reels can be realeased again.

When you have four point on more on the Clubmeter, you can play the top game.

The top game can be played with bets of 4 and 8 credits. When betting with 4 credits you play with the first 3 reels of the topgame and with that on a total of 5 winlines. Betting 8 credits, all 4 reels participate in the game and the number of winlines increases to 10. Besides that the wheel-of-fortune feature is being added with a bet of 8. Everytime 6 yellow stars are collected, available on reel4 only, the wheel-of fortune starts. By pressing the Stop Gamble'-button, the wheel stops. There is no limitation to the amount of credits to collect on the Clubmeter.

 
Supaflush

The SupaFlush slotmachine is a 4-reel machine with cardgame. The 4 reels are used for the basic game en contain, apart from the usual symbols, some figures. Those numbers will start, in case the total exceeds 3 points on the winline, certain features in the card game.

In the basic game a bet is 1 credit. Won credits of 100 and less can be doubled with the 'wheel-of-fortune', won credits till 120 credits can be multiplied by 1,5. The amount of credits to bet with however determines whether multiplication by 1.5 is possible, the outcome should be dividable by 4 or it will not be made available in the wheel-feature.

The 'wheel-of-fortune' is used in both basic and cardgame to offer the possibility to increase the won credits. By default the wheel starts to offer the multiply by 2 option, after a couple of seconds you can select one of the next multiplication options, however, selecting a higher factor than 2 results in canceling of the build up features in the cardgame. The same will happen after a succesfull multiplication of your won credits. By pressing the 'Start/Gamble-button' you initiate the stopping of the wheel. In the cardgame you are supposed to collect as manu cards in a row as possible to gain more winnings, multiple series are all counted seperately. With the extra figures on the reels in the basic game you can start or gather the features on the 'ladder'.

At 4 points you get a bonus spin (start with 'bonus-spin-button'). It offers the possibility to climb a little further on the 'ladder' and start additional features.

At 5 or 6 points the cardsgame starts en 2 random cards are selected by the reels and added to the range of cards above it.

At 7 points the 'shuffle-card-button' becomes active. With this feature you get a single chance to shuffle the cards to try and increase the winnings. This function can be used at any time as long as it remains active, the shuffling can be stopped with the 'stop-button'.

At 8 points the Joker becomes active. It can be used to add a card at any unlit position to increase the winnings. Feature starts with pressing the 'Joker-button' and stopped by pressing the 'Stop-button'.

At 9 points all won credits in the cardgame are doubled.

At 10 and 11 credits the Superflush function starts. With this a random number of times (1-5) the cardgame is started and will most certainly increase the number of lit cards.

When reaching 200 credits, same as when collecting 12 points on the 'ladder', those are autotransfered to the creditmeter. Winnings can be collecte at any time wqith the 'take-feature-button' and if wished so, be betted in the 'wheel-of-fortune'. An autoplay-function is available in both basic and cardgame.

 
Classic

The Classic is a 3-wheel slot-machine. These 3 wheels are used for both the Basic game and the follow-up game. your bet in the Basic game is only 1 credit per spin. Up to 100 won credits can be doubled in the Basic game with the 'Head or Tail' game.

Both Basic game and the follow-up game offer mystery payouts of up to 200 credits per winning combination; a mystery payout of 2 credits is followed by the 'lose or double'game. Any amount of credits below 200 can be transferred to the Club-meter to start the follow-up game by pressing the 'Club/Bet'button, but you can also transfer credits to the Credit-meter by pressing the 'Collect'button.

200 credits won in the Basic game are moved automatically to the Credit-meter.

In the follow-up game you can bet 2, 4, 8, 12, 16, 24 or 32 credits. Starting from a bet of 8 credits per spin, the number of winning combinations increases.

Amount exceeding 200 credits on the Club-meter are kept of course, but are automatically transferred to the Credit-meter while you return to the Basic game again. The auto-play function is available to you in both the Basic and the follow-up games.

 
Hold Timer

The name of this slot-machine says it all: it has a specific hold-feature, which is available in the Top game. The Basic game of the Holdtimer is identical to those from the StepTimer and the TwinTimer.

The Top game allows you to bet 5 or 10 credits per spin. With a bet of 10 the hold-function becomes active and attractive combinations are held automatically. Credits exceeding 200 are not lost in the Top game, but auto-transferred to the Credit-meter.

 
Sterling

The Sterling's distinctive feature, which is rather exceptional, is the possibility to collect a maximum of 5 auto-holds. In the Top game with 5 winlines you can hold the wheels unlimited number of times until a winning combination appears and that is remarkable as well.

Up to 100 won credits can be doubled or lost with the 'Head or Tail' game.

There are mystery payouts of up to 200 credits available both in the Basic and in the Top games. Any amount of credits below 200 that is won in the Basic game can be either transferred to the Club-meter in the Top game or to the Credit-meter, by pressing the 'Take Win'button.

A payout of 200 credits in the Basic game is transferred to the Credit meter automatically.

There are two options for betting in the Top game: 4 and 8 credits per spin. Credits exceeding 200 are never lost in this game, but if you've got those on the Club-meter, they will be auto-transferred to the Credit-meter and you are invited to play the Basic game again.

 
Wild Mystery

Wild Mystery consists of a Basic and Top game which can be played with 4 or 20 credits bets. When you start playing the game you always begin with the Basic game. Two or more won credits can be added either to the Credit-meter with the 'Collect'button or to the Super-meter with the 'Start/Save'button.

Won credits can be also doubled or lost with the Head/Tail game; the maximum amount of credits to be earned here is 200.

In the Basic game all winning combinations appear on a single winline, except for the 'Question' symbol which counts criss-cross. There's a built-in auto-hold feature to hold certain combinations; you can cancel those held combinations with the 'Reset'button. Auto-held wheels can be released or set to hold (again) directly by pressing the corresponding 'Hold'buttons.

Furthermore you can make the jokers active. If you have saved 6 jokers on a row in a Win-bank, you are free to choose which wheel you make the joker active on. If you do not choose the wheel manually, the joker will be assigned to al randomly chosen wheel.

An active joker is 'wild' which means that it counts for any other symbol too and thus increases your chances to get a winning combination. An active joker remains active until it is used in a winning combination.

If you have at least 4 credits on the Super-meter, you can play the Top game with a bet of 4 credits; if you have 20 credits or more you can bet the maximum of 20 credits here..

If you play betting 4 credits, every combination of 3 identical symbols offers a payout. If, however, you bet 20 credits, all jokers are 'wild' and count for any other symbol too. In that case you win a mystery payout if a joker appears on one of the wheels when no winning combination is in sight.

 
Twin Timer

TwinTimer consists of a Basic and a Topo game which can be played with 3 or 4 wheels active and 5 or 10 credits bet (and the same number of winlines) accordingly.

When you start playing the game you always begin with the Basic game. Four or more won credits can be added either to the Credit-meter with the 'Collect'button or moved to one of the 4 meters with the 'Start/Save'button. Two credits (berries on wheel 1) are automatically gambled,doubled or lost.

In the Basic game all winning combinations appear on a single (centre) winline, except for the 'STAR' symbol which counts criss-cross. There's a built-in auto-hold feature to hold certain combinations; you can cancel those held combinations with the 'Reset'button.

After you've collected 4 or more credits on 1 or more of the 4 meters, the 5-game becomes available. The credits for this type of game are taken from both those meters and the Credit-meter. The credit taken from the Credit-meter is then added to the meter with the lowest amount of credits.

2 of 5 credits are always taken from those meters that have the higher amount compared to others. When betting 5 credits in the Top game, 3 or 4 upper wheels are available with 5 winlines on them. Winnings of 200 or more credits are automatically transferred to the Credit-meter. Credits exceeding 200 are never lost in this game. If the total amount on the meters is less than 4 credits you're able to transfer credits from the Credit-meter to those 4 meters with the 'Start'button to continue the 5-game. Alternatively, you can return to the Basic game with the 'Choose Game'button.

The 10-game is basically very similar to the 5-game, but you spend 10 credits per spin instead of 5. However, playing the Top game and betting 10 credits per spin makes all of 4 upper wheels active and all 10 winlines available for you to collect winnings from.

If you wish to continue the game while having in total less than 9 credits on the meters, you can add more credits on to them from the Credit-meter by pressing the 'Start'button. Alternatively, you can switch back to the Basic game or the Top game with 5 credits bet by pressing the 'Choose Game'button.

When you take 1 credit from one of the top-meters to the Credit-meter, it will be gambled automatically, being either Quadrupled (20% probability) or lost (80% probability).

 
Step Timer

The StepTimer offers 3 different games; the Basic game, the 5-game and the 40-game.

You always start the game with the Basic game. When you win 4 or more credits you can transfer them either to the Credit-meter with the 'Collect'button or to 1 of the 4 meters with the 'Save'button. Two credits (cherry on the first wheel) are always auto-gambled, eventually doubled or lost.

Winning combinations during the Basic game are available on a single winline only, except for the 'STAR' symbol which counts criss-cross.

There's a built-in auto-hold feature to hold certain combinations; you can cancel those held combinations with the 'Reset'button.

Afther you've collected 4 or more credits on 1 or more of the 4 meters, the 5-game becomes available. The credits for this type of game are taken from both those meters and the Credit-meter. The credit taken from the Credit-meter is then added to the meter with the lowest amount of credits. 2 of 5 credits are always taken from those meters that have the higher amount compared to others.

Winning of 200 or more credits are automatically transferred to the Credit-meter. Credits exceeding 200 are never lost in this game. If the total amount on the meters is less than 4 credits you're able to transfer credits from the Credit-meter to those 4 meters with the 'Start'button to continue the 5-game. Alternatively, you can return to the Basic game with the 'Choose Game'button.

The 40-game is basically very similar to the 5-game, however it is the bet per spin which differs: 40 credits instead of 5. The major difference is in the nudge-function though. Nudges are used for a step-by-step move of the top wheels after the spin- if there's a winning combination within the reach of 3 steps you'll get it using this feature.

If you wish to continue the game while having in total less than 39 credits on the meters, you can add more credits on to them from the Credit-meter by pressing the 'Start'button. Alternatively, you can switch back to the Basic game or the 5-game with the 'Choose Game'button.

When you take 1 credit from one of the top-meters to the Credit-meter, it will be gambled automatically, being either Quadrupled (20% probability) or lost (80% probability).

 
Supertron

The Supertron offers a Basic game with 3 wheels and a Top game with 4 wheels. Up to 100 won credits can be doubled with the 'Head or Tail' game. If you have less than 100 credits, those can be transferred either to the Super-meter in the Top game by pressing the 'Select/Bet'button or to the Credit-meter instead. If you have collected more than 100 credits in the Basic game, those are automatically transferred to the Credit-meter.

Playing the Top game you can bet 4, 8 or 16 credits per spin. One specific feature of this slot-machine is that if you bet 16 credits, the same winning combinations are available both on wheels 1, 2 and 4 wheels 1, 3 and 4.

Credits exceeding 200 on the Super-meter are also not lost in this game, but if you have 200 or more credits on the Super-meter, these are automatically transferred to the Credit-meter while you return to the Basic game.

 
Randomrunner

The Randomrunner slot-machine offers the Basic and the Top games.

When the game starts you begin with the Basic game. Won points can be added to the Credit-meter or to the Win-meter. 200 credits in the Basic game (3 stars) are transferred automatically to the Credit-meter. A 'Cherry' symbol on the first wheel gives 2 credits, which are gambled automatically, doubled or lost.

During the Basic game winning combination appear on a single winline only (centre), except for the 'Star' symbol that counts criss-cross.

RandomRunner has a built-in auto-hold function that holds certain combinations automatically. You can cancel it and release held wheels with 'Reset'button.

When you have four or more credits on the Win-meter, the Top game starts automatically. When playing the Top game, 1 credit is always taken from the Credit-meter; altogether 5 credits are taken for a sping from both meters. Neither Credit-meter nor Win-meter has any limit. If you ran out of credits on the Credit-meter while still having some on the Win-meter, you can transfer credits to the Credit-meter to continue the Top game, 4 credits at a time. Should you transfer all credits from the Win-meter to the Credit-meter, you can continue playing the Basic game.

 
Hot shot

The Hot shot has a Basic and Top games.

When you start playing the game you always begin with the Basic game. Two or more won credits can be transferred either to the Credit-meter with the 'Collect'button or to 1 of the 8 Bank-meters with the 'Save'button. Using the 'Gamble'button you can double your win until you have more than 100 credits. 200 credits are automatically transferred to the Credit-meter. Credits from the different banks (Bank-meters) can be always selected with the 'Choose bank'button and transferred to the Credit-meter by pressing the 'Collect'button.

During the Basic game winning combination appear on a single winline only, except for the 'Crown' symbol that counts criss-cross. There is also a built-in auto-hold function that holds certain combinations automatically. You can cancel it and release held wheels with 'Reset'button.

If you have at least 4 credits on 1 or more of the 4 Bank-meters, you can play the Top game. When playing the Top game, 1 credit from the Credit-meter is taken to the Bank-meter with the lowest amount of credits (from right to left). When switching manually to the Top game with the 'Choose game'button, you are able to control transfer of credits to the Bank-meters. In the Top game, you can bet 5, 10 or 20 credits per spin. The higher bet you make, the higher payout on a winning combination you get.

The bets of 5, 10 or 20 credits in the Top game are always taken from the Bank-meters, starting from the one with higher amount on it. Credits you win in the Top game are proportionally transferred to the Bank-meters depending on the bet you made. Once you have 200 or more credits on the Bank-meter, those are automatically transferred to the Credit-meter. There isn't a limitation for 200 credits so the credits above this amount aren't taken away. Should you have a total of up to 100 credits on the Bank-meters and wish to get back to the Basic game, just press the 'Choose Game'button at any moment.

The most attractive game element in the Top game is the shot-feature. Depending on the bet amount and the criss-cross combination of the 'Hotshot' symbols, you can shoot up to three times for payouts. Shots are made with the 'Start'button.

 
TopShot

The Topshot represents a 4-wheel slot-machine with a good variety of additional game elements. In addition to the Basic game, there are the Symbol Bonus game, the Pinball game that included the Streak and the Bumper games, the Topshot Bonus game and finally, the Super Gamble game.

Basic game

Afther pressing the 'Start'button the Basic game begins, where you van collect winnings from the centre winline. You can possibly raise any payout you get, except for the 200 credits payout, by gambling it (with the 'Start/Gamble'button) and/or by playing the Super Gamble (with 'Ball Shot/Stop'button).

Pinball game

If you don't have a winning combination but there is a total of 4 or more points on the winline, you're offered to play the Pinball game. It will be also available if you do have a winning combination worth of 4 or more points and you lost trying to gamble it. This doesn't work when you play Super Gamble or collect a payout.

The Pinball-game has the following features:

Ballshot (4point) make your shot for a higher number with the 'Ball Shot/Stop' button.

Symbol Bonus (5 or 6 points) - all symbols displayed in the Symbol Bonus screen that match the same symbols visible on the wheels (and their positions) are lit. Those symbols remain turned on until a payout for a winning combination is collected or after the Super Gamble played.

Double Bonus (7 points) all Symbol Bonus game payouts are doubled. A Double Bonus remains available until payout for a winning combination is taken, first gamble is won or a Super Gamble is played.

Extrahold (8 points) a maximum of 3 extra holds can be earned here. Those can be used whenever desired with regard to the general rules of using Hold-feature which apply here too. This means you cannot use it after a winning combination appears, when there are 8 ore more points on the winline or you hit up to 8 or higher with a BallShot.

Winstreak (9 points) the next time you press the 'Start'button each wheel spins in random direction and finally stops so you get a certain winning combination. Won credits are transferred to the Streak-meter while you get the chance for another Winstreak when pressing the 'Start'button again. When you reach 200 credits points or more on the Streak-meter, those are transferred automatically to the Credit-meter.

Topshot Bonus (10 or 11 points) there is a word 'Topshot' in the upper right corner which is dark at the beginning. When you hit the Topshot Bonus, the next letter lights up. When you light up all of the letters, the Bumper game starts. The payout you get depends on a moment when you hit the 'Stop'button. You may try to increase your payout (if it is less than 200 credits) with Gamble/Super Gamble games.

Topstreak (12 points) the same as the Winstreak; the only difference is a minimum payout of 20 credits.

Supergamble

Super Gamble is a challenging addition to the gambling. It allows to skip a number of steps when gambling for a higher payout at a price of decreasing your chances for succes.

If you close the game window or switch to another game, your current game progress will not be restored when you start it again. All lit symbols and characters in the Symbol bonus game, Double Bonus and Topshot Bonus games will be lost. The values of all supplementary meters will added to your balance on the Credit-meter.

 
ReelCash

This slot-machine offers the Basic game and the Cash game. You always start with the Basic game which begins after you press the 'Start'button. In the Basic game, winning combinations are collected from the single (centre) winline.

If you've got no winning combination after a spin, but there are 'ReelCash' symbols (on any position either on the wheels 1 and 3 or on the wheels 1, 2 or 3), they're added to the associated columns in the Win-bank. Once you complete the column with symbols you get a mystery payout ranging between 4-200 credits (generated on a random basis). Should you have a complete horizontal line of lit 'ReelCash' symbols in the Win-bank, that one has an advantage over the column and gives a payout of 2 credits which must gambled at least 1 time (doubled or lost).

Credits won in the Basic game can be transferred either to the Cash-meter with the 'Cashmeter'button or to the Credit-meter with the 'Take Win'button. Payouts of up to 100 credits can be gambled with the 'Head/Tail'buttons; 200 credits are transferred to the Credit-meter automatically.

'Hold'buttons allow you to hold wheels thus increasing your chances for a higher payout. The table below the wheels shows all possible winning combinations for the Basic game.

The Cash game uses upper wheels with coupons of different value and 'questions'signs. Depending on the bet you make (4, 8 or 16 credits per spin), you play on 1, 2 or 3 winlines and the value coupons which count criss-cross for active winline(s). A question sign gives a mystery payout ranging from 4 to 100 credits when betting 4 and from 8 to 100 when betting 8 or 16 credits. Maximum payout in the Cash game is 200 credits. 'Collect Cashmeter'button allows you to transfer the credits to the Credit-meter at any moment. When you get 200 credits or more those will be automatically transferred to the Credit-meter. During the Cash game, hold function is disabled.

 
Lotus Slots

The Lotus slot-machine has the Basic and the Top games.

The Basic game is made in a traditional way, offering a single (centre) winline and a special 'Cup' symbol which counts criss-cross and gives a mystery payout of up to 200 credits if appeared on the wheels 1 and 2, or on all threen wheels.

Afther you earn 4 or more credits in the Basic game, the Top game becomes available. Here you can choose between 4 or 8 credits per spin and use such bet as far as your balance on the Club-meter allows it.

All winning combinations in the Top game counts criss-cross; the payouts from multiple winning combinations are accumulated on the top transitional counter first forming a total amount which is transferred then to the Club-meter.

The Club-meter limit is 200 credits; those are transferred to the Credit-meter automatically. Credits exceeding this amount are lost.

The Hold-feature is available for both Basic and Top games. However, you cannot keep a combination held after a 4-credits spin if you're going to make a next spin with 8 credtis bet. Holding a combination that appeared afther 8-credits bet is nevertheless possible if you switch then to 4-credits bet.

Any combination can be held only once, i.e. after making a hold it becomes unavailable until the next spin. Afther you got a winning combination, at least one round should be played to have the Hold-feature enabled again.

 
MadTimer

The MadTimer offers 3 different games: the Basic game, the 1/0-game and the Top game (or 5-game).

You always start playing with the Basic game. 4 or more won credits can be transferred either to the Credit-meter with the 'Collect'button or to 1 of the 4 meters with the 'Start/Save'button. Two credits (berries on the first wheel) are always auto-gambled, eventually doubled or lost.

Winning combinations during the Basic game are available on a single (centre) winline only, exept for the 'STAR' symbol which counts criss-cross.

There's a built-in auto-hold feature to hold certain combinations; you can cancel those held combinations with the 'Reset'button.

After you've collected 4 or more credits on 1 or more of the 4 Bank-meters, the Top game becomes available. The credits for this type of game are taken from both those Bank-meters and the Credit-meter. 1 credit taken from the Credit-meter is played with the 1/0-game first, with 99% chance to keep it and play the Top game and 0,1% chance to lose it. Taking into consideration those chances, you will almost never lose that credit. After the 1/0-game, this credit is added to the Bank-meter with the lowest amount of credits. 2 of 5 credits are always taken from Bank-meters with higher amount compared to others. Credits you win in the Top game are proportionally transferred to the Bank-meters depending on the bet you made.

Winnings of 200 or more credits are automatically transferred to the Credit-meter. Won credits above 200 are lost. If the total amount on the Bank-meters is less than 4 credits you're able to transfer credits from the Credit-meter to those 4 Bank-meters with 1/0-game to continue the Top game. Alternatively, you van return to the Basic game with the 'Choose Game'button.

When you take 1 credit from one of the Bank-meters to the Credit-meter, it will be gambled automatically, being either Quadrupled (20% probability) or lost (80% probability).

 
Club Gold

Basic game

After pressing the 'Start'button the Basic game begins where you can win credits on the centre win-line if you have the right symbol combination.

With a criss-cross combination of the 'Club Gold' symbols (wheel 1 and 2 or wheel 1, 2, and 3) you van win a mystery payout with a maximum of 200 credits.

Credits won in the basic game can be transferred to the Club-meter with the 'To Clubmeter'button, or to the Credit-meter with the 'Cancel/Collect'button. You can also gabmble your win with the 'Head' and 'Tail'buttons. 200 credits won in gambling are automatically transferred to the Credit-meter.

With the 'Hold'buttons you can hold wheels to keep the symbols appeared after previous spin for the next one, so that you have a higher chance to get a winning combination.

The payout table for the Basic game is shown below the Basic game wheels.

Club game

The Club game uses the same wheels with the Basic game. Earnings at least 4 credits on the Club-meter allows you to play the Club game. The bet in the Club game is 4 credits. Some symbols if appeared in a criss-cross position allow you to get a payout according to the win-table, others offer a mystery-win if appeared on the centre win-line. Won amounts are shown on the display first and then added to the Club-meter. Playing the Club-game you can win a maximum of 200 credits. If you have 200 credits or more, those will be automatically transferred to the Credit-meter. Credits earned in the Club game can be transferred to the Credit-meter with the 'Collect Clubmeter'button. Note that Hold function is disabled during the Club game.

 
Post Poker

This is the most popular version of Video Poker. Basically, you need to get a pair of jacks or better in order to get paid (hence the name).

To start the game, you should make your bet, which may be from 1 to 5 credits. To do this, hit 'Bet one' or 'Bet max'buttons. Continious hitting of 'Bet one'button would increase your bet for 1 credit accordingly (1-2-3-4-5-1-2), while 'Bet max' makes maximum allowed bet and starts the game automatically. In other cases, the game starts after you hit 'Deal'button which also acts as a rebet option, repeating your last bet and starting the game.

Depending on the size of your bet, you get the payouts increased accordingly. The payouts are shown in the paytable in the upper right corner of the machine. When you make a bet, the corresponding payouts are shown in the paytable with different colour. The computer will deal you five cards face up. At this point you should decide which cards to keep and which ones to throw. Should these cards have a winning combination, it will be flashing in the paytable for a short time. To keep a card just click on the card you want to keep or on the hold button. Once you are finished picking the cards to be discarded click on the deal button and the cumputer will deal your new cards. Depending on how many cards you throw, the same number of new cards will be dealt back into your hand so you end up with five. Whether you win or lose is determined by how good a poker hand you have.

This videopoker game is played with a standard 52-card deck. The cards are ranked according to the value of the number on the card or the value of the face. The ranking, from highest ot lowest, goes as such: Ace (A), King(K), Queen(Q), Jack(J), 10, 9, 8, 7, 6, 5, 4, 3, 2. The ace can also be used to complete a low straight; A, 2, 3, 4, 5.As well as numbers and faces there are 4 different types of suits which are used to determine the value of a poker hand. These are: Spades (S), Clubs (C), Diamonds (D), Hearts (H). Poker hand is valued based on its five card ranking. These rankings are explained below:


1. Royal Flush
   - A, K, Q, J, 10 of same suit
   (ex.: 10S, JS, QS, KS, AS)
2. Straight Flush
   - Five cards of same suit in sequence
   (ex.: 4D, 5D, 6D, 7D, 8D)
3. 4 of a Kind
   - Four cards of the same rank
   (ex.: 7S, 7C, 7D, 7H)
4. Full House
   - Three of a kind plus a pair
   (ex.: 3D, 3S, 3C, KS, KH)
5. Flush
   - Five cards of the same suit
   (ex.: 3H, 7H, 10H, QH, AH)
6. Straight
   - Five cards in sequence
   (ex.: 5C, 6D, 7C, 8H, 9S)
7. 3 of a Kind
   - Three cards of the same rank
   (ex.: JH, JS, JD)
8. 2 pair
   - Two pairs of different rank
   (ex.: 5H, 5S, 9C, 9S)
9. 1 pair / Jacks or Better
   - Two cards of the same rank
   (ex.: AS, AD).

 
Keno

Keno is an exiting game known since 200 b.c. It was brought to the United States by immigrants and over generations it became the game as you see it now. The Keno game is played with a playfield consisting of 80 number cells and 20 balls. You can select from 1 to 10 numbers on the playfield. Your winning chances vary depending on the quantity of the number you pick. After the game round is finished, you can pick the same numbers again or select the other ones. 'Clear'button allows you to delete your previous choice of numbers. It is also possible to let the computer pick the numbers in a random order; to do this you should click the 'Q-Pick'button (pressing button again generates another random order).

To cancel selection of any number that was picked, simply click on it once again. When a clicked number blinks this means you have reached the maximum of 10 numbers for selection. The win-table to the right of the playfield displays the payouts in accordance with the quantity of correctly picked numbers. The correct number will be marked with red colour while the 'Winner Paid' meter will show the amount you won.

If you play picking maximum possible numbers and have made correct choice for at least 5 numbers after20 balls are drawn, you have the possibility to buy 2 extra balls, thus increasing your chances to raise the payout.

 
World cup

The WorldCup offers 3 different games; the Basic game, the 5-game and the 40-game.

You always start the game with the Basic game. When you win 4 or more credits you can transfer them either to the Credit-meter with the 'Collect'button or to 1 of the 4 meters with the 'Save'button. Two credits (cherry on the first wheel) are always auto-gambled, eventually doubled or lost.

Winning combinations during the Basic game are available on a single winline only, except for the 'STAR' symbol which counts criss-cross.

There's a built-in auto-hold feature to hold certain combinations; you can cancel those held combinations with the 'Reset'button.

Afther you've collected 4 or more credits on 1 or more of the 4 meters, the 5-game becomes available. The credits for this type of game are taken from both those meters and the Credit-meter. The credit taken from the Credit-meter is then added to the meter with the lowest amount of credits. 2 of 5 credits are always taken from those meters that have the higher amount compared to others.

Winning of 200 or more credits are automatically transferred to the Credit-meter. Credits exceeding 200 are never lost in this game. If the total amount on the meters is less than 4 credits you're able to transfer credits from the Credit-meter to those 4 meters with the 'Start'button to continue the 5-game. Alternatively, you can return to the Basic game with the 'Choose Game'button.

The 40-game is basically very similar to the 5-game, however it is the bet per spin which differs: 40 credits instead of 5. The major difference is in the nudge-function though. Nudges are used for a step-by-step move of the top wheels after the spin- if there's a winning combination within the reach of 3 steps you'll get it using this feature.

If you wish to continue the game while having in total less than 39 credits on the meters, you can add more credits on to them from the Credit-meter by pressing the 'Start'button. Alternatively, you can switch back to the Basic game or the 5-game with the 'Choose Game'button.

When you take 1 credit from one of the top-meters to the Credit-meter, it will be gambled automatically, being either Quadrupled (20% probability) or lost (80% probability).

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