Hell's bells features 3 reels and a great variety of bet levels. Bet1 plays on 1 payline.
Bet2 plays on 3 paylines. Bet3 and Bet5 are played on 5 paylines, with Bet5 giving the
higher wins. Bet8, 10, 20 and 40 are all played on 5 paylines, but the big difference
here is the number of Wild symbols, that can really boost your wins. Bet8 features a wild
bell symbol on reel 1, which means that it can be replaced by any other symbol if this
leads to a winning combination. Bet10 gives 2 wild bell symbols: on reel 1 and 2. Bet20
has 4 wild symbols: the bell symbols on all 3 reels and the devil symbol on reel 1. And
finally, all bells and devils on all 3 reels are wild when playing Bet40.
Triumph features a basic game and a top game. The basic game is played with one credit
per spin, the top game can be played with a bet level of 5, 10, 20 and 40 credits.
Triumph has it all: 15 paylines, 15 prizes per spin and an interesting bonus feature with
lots of prizes.
The basic game is played on 1 payline. Favourable positions of the reels are held
automatically, to increase the chance of winning in the next spin. Credits won can be
saved for the top game, by clicking the To Clubmeter button. The top game will start
automatically when sufficient credits have been saved. You can also cash the credits won
by clicking the Collect button.
To start the top game you can press the Choose Game button. This is also the button that
determines the bet level. Bet5 is played on 5 paylines. Bet10 is played on 10 paylines,
and Bet20 is played on 15 paylines. This bet level also gives the possibility to activate
the bonus feature: 5 Triumph symbols criss-cross on the reels will activate the bonus
feature. After winning a bonus prize, you will win another prize as long as the word
'prize' is lit up. When the word 'stop' is lit, the feature stops. You can win a maximum
of 120 credits per spin in the bonus feature.
Bet40 is also played on 15 paylines, but the bonus feature is activated when you get 4
Triumph symbols criss-cross on adjacent reels. If you get 5 Triumph symbols on the reels,
you win 200 credits, and you will keep winning 200 credits per spin as long as the word
'prize' is still lit.
To move the credits to the basic game, you need to select a meter via the Choose Meter
button, and click the Collect button next. The credits are then moved back to the basic
game.
Multitimer is the result of combining the best features of the well known slots
Steptimer, Oldtimer and Holdtimer into one great slot. It features a basic game and a top
game. The top game can be played with a bet level of 5, 10, 20 or 40 credits.
The basic game is played with one credit per spin, on one payline. Star symbols are the
exception, when they appear together one any position on reel 1, 2 and 3, you win 20
credits. Favourable positions on the reels are being held automatically. You can press
the Reset button to release the autohold.
Credits won can be moved to the top game via the Save button. You can also cash them in
the basic game by pressing the Collect button.
To start the top game, you need to click 1 of the 6 bet level buttons. Every button
represents a different bet level or different game rules.
The red button represents a bet level of 5 credits, played with 5 paylines.
The yellow button is for a bet level of 10 credits, also played on 5 paylines. However
there is an option to hold the reels during one spin, like in the basic game.
The green button represents a bet level of 10 credits, played on 10 paylines, increasing
the chances to win considerably.
The orange button is for a bet level of 20 credits, played on 10 paylines, but with the
option to hold the reels during one spin, like in the basic game.
The blue button represents a bet level of 20 credits on 10 paylines. The jokers on reel
2, 3 and 4 kick in here. Every joker in sight gets you a mystery prize, up to 600 credits
per spin.
Last but not least, the red Bet 40 button, with a bet level of 40 credits. After the
spin, a maximum of 2 nudges are activated, which means that the reels automatically
change position if a (higher) prize can be won when 1 or 2 nudges are used.
To return to the basic game you need to press the Choose Basic Game button.
To empty the pots one by one you need to click the Collect button.
Replay features a basic game and a top game. The top game is played with 5 or 10 credits.
Both games are played on the reels of the basic game.
The basic game is played with 1 credit per spin. The red Replay symbol counts as a joker
and gives a mystery prize up to 200 credits when displayed in the middle line on reels 1,
2 and 3 or reels 2, 3 and 4. It can even give a prize up to 400 credits when a
combination of 4 symbols on the payline is made. Credits won can be collected via the
Collect button, can be moved to the top game with the To Clubmeter button, or can be
doubled to a maximum of 200 credits in the Head-Tail feature. Credits won that exceed the
limit of 100 credits can no longer be doubled. Favourable positions on the reels in the
basic game are being held automatically, these can be released by pressing the Reset
button.
To start the top game manually, you can press the Choose Bet button.
Bet 5 enables you to play on the first 3 reels, with 5 paylines. Bet 10 will activate the
4th reel and 5 extra paylines. The bonus feature starts when 3 or 4 Replay symbols appear
on adjacent reels, starting with reel 1. The wheel starts spinning, and you win the
number of credits indicated on the wheel when it stops. When you see the word 'repeat'
below the number of credits you have won, you can spin the wheel again.
The Collect button can be used to move the credits, per pot, back to the basic game.
Las vegas features a basic game and a top game. The top game can be played with a bet
level of 5, 10, 20 or 40 credits.
The basic game is played with 1 credit per spin. Credits won can be doubled via the
Gamble button to a maximum of 200 credits, or can be moved to the top game with the Save
button. You can also cash the prize and keep it in the basic game by clicking the Collect
button. The basic game features an auto-hold function. It automatically holds favourable
positions on the reels. You can manually release the reels with the Reset button.
The top game is started by pressing the Choose Bet button. This is also the button that
determines the bet level. As mentioned, the top level can be played with various bet
levels. Every bet level in the top game is played on 5 paylines. The higher the bet
level, the higher the prizes. Every bet level activates a different prize schedule.
When the bet level is 10 credits, the red chips (on the reels below the regular symbols)
count as a bonus symbol. Three red chips on a payline activate the bonus feature. This
means you will get free spins on the Las vegas top reels. You can't predict when these
free spins will end, but it is sure that when it does end, you will have won a prize
between 100 and 1.000 credits. With bet level 20 the blue chips also count as a bonus
symbol, and bet level 40 gives the advantage that the chips don't have to have the same
colour in order to count as bonus symbols.
When the bonus feature ends, credits won will be moved from the Las vegas meter to the
Clubmeter, The Collect button moves the credits from the top game back to the basic game.
World cup features 3 different games: the basic game, the 5-game and the 40-game.
The game starts with the basic game. 4 credits won or more can be added to the credit
meter with the Collect button, or can be moved to 1 of the 4 meters by the Save button.
Two credits (cherry on reel 1) are automatically gambled, meaning doubled or lost.
The basic game is played on 1 payline, with the exception of the t-shirt symbol, which
counts criss-cross. There is an autohold feature that automatically holds certain
combinations, you can use the Reset button to release the held reels.
When you have 4 or more credits on 1 of the 4 meters, you are able to play the 5-game.
This game takes 1 credit from the creditmeter. This credit is then added to the meter
with the lowest number of credits.
The 5-game always takes 5 credits from the meters, 2 of those credits are taken from the
meters with the highest number of credits. Credits won will be distributed evenly amongst
the meter, depending on the bet per meter. Totals of 200 credits or more automatically
move back to the creditmeter, without losing the credits that exceed the number 200. When
you have less than 4 credits on the meters, you can move the credits up to the meters by
pressing the Start button, to be able to continue playing the 5-game. The Choose Game
button also allows you to go back to the basic game, or to the 40-game.
The 40-game is basically similar to the 5-game, but has a bet level of 40 credits. The
main difference is the nudge feature. Nudges are used to move the upper reels in 3 steps
to the highest winning combination, if feasible. Again, you can also move credits up to
the 4 meters from the creditmeter by pressing the Start button.
Reel magic features a basic game and a top game. In the basis game one credit is needed
to spin the reels, in the top game you can choose between Bet 4, 8, 12 or 16.
In the basic game the so called cris-cross game can be activated randomly. When this
happens the cris-cross symbol will light up. It means that in the current spin you can
also win a prize if you get a winning combination of symbols that appear criss-cross on
the reels. Credits won can be doubled via the Gamble button to a maximum of 200 credits,
or can be moved to the top game with the Save button. You can also cash the prize and
keep it in the basic game by clicking the Collect button.
The basic game features an auto-hold function. It automatically holds favourable
positions on the reels. You can manually release the reels with the Reset button.
The top game can be played with various bet levels. You can start the top game with the
Change Bet button. This is also the button that determines the bet level. The higher the
bet level, the more symbols are activated on the reels, and the more prizes you can win.
There are no paylines, because all prizes in this top game count criss-cross. Other slots
may have 5 or 10 paylines, but on this slots there are a total of 27 ways to win a prize.
You can move the credits from the top game back to the basic game with the Collect button.
Wild thing features a basic game and a top game, both using the same reels. The basic
game is played with one credit per spin. The top game has a choice of bet levels: 5, 10,
20 or 40 credits.
Credits won in the basic game can be doubled with the Head/Tail feature to a maximum of
200 credits. A prize over 100 credits can no longer be doubled. You can also cash the
credits won via the Collect button, or move the credits to the top game with the Save
button. Favourable positions of the reels are held automatically. To release the reels,
press the Reset button.
The bet level in the top game can be determined with the Choose Bet button. The top game
is always played on 5 paylines, and can also be started manually with the Choose Bet
button. As mentioned there are various bet levels. Bet 5 activates the blue paytable. Bet
10 activates the pink paytable. Also the Wild thing symbol on reel 2 is now Wild, which
means that it counts for any symbol that leads to a winning combination. Bet 20 activates
the green paytable. Now the Wild thing symbols on reels 1 and 3 are Wild. Finally, Bet 40
activates the red paytable. Wild thing symbols on all reels are now Wild.
Credits won can be moved back to the basic game, per pot, by clicking the Take Highest
Meter button.
Carrousel features a basic game and a top game. The top game can be played with a bet
level of 4, 8, 12 or 16 credits.
The basic game is played with a bet level of 1 credit. Credits won can be doubled with
the Gamble feature to a maximum of 200 credits. When the credits exceed 100 they can no
longer be doubled. Credits won can also be moved to the top game with the To Club button.
Or you can take the credits won and keep them in the basic game by pressing the Collect
button. The basic game has a special feature: favourable positions on the reels can be
held up to 2 times. This means a higher chance of winning a prize.
The top game is played with a bet level of 4, 8, 12 or 16 credits. You can determine the
bet level with the Change Bet button. With some of the symbols combinations you get a
higher prize when the bet level is higher, but this is not always the case. The most
interesting part of the top game is the fact that you can save up symbols in a matrix.
When the matrix is full, you win the corresponding prize. When the bet level is 4
credits, between 3 and 12 lights are lit up below the matrixes. Bet level 8 gives between
6 and 12 lights, bet level 12 gives between 9 and 12 lights and with bet level 16 all 12
lights are lit up. The columns that have a lit up light below them are the columns in
which symbols can be saved in that moment.
When you win a prize on the payline, the matrix that holds the winning symbols will be
extinguished completely. When a criss-cross prize is won by a symbol that isn't portrayed
in any matrix, a random matrix will extinguish.
With the Collect button you can move credits from the clubmeter back to the creditmeter.
Graffiti features a basic game and a top game. The top game can be played with bet level 4, 8 or 16 credits.
The basic game is played with a bet level of 1 credit. Credits won can be doubled with the Head/Tail feature to a maximum of 200 credits. When the credits exceed 100 they can no longer be doubled. Credits won can also be moved to the top game with the To Supermeter button. Or you can take the credits won and keep them in the basic game by pressing the Take Win button.
The basic game features a fruitladder. This ladder enables you to save symbols that will give you a prize in the end. In order to save the symbols, they need to appear on the middle line of the reels 1, 2 or 3, in the order as shown on the ladder. After activating the lemon symbol on the ladder, a climb feature is activated. Every successful hit on the Start button gives another step on the ladder. From the moment the grape symbol is activated, you have the possibility to take the prize that belongs to your position on the fruitladder. The longer you wait, the higher the chance to win a bigger prize, but beware: when you win a prize on the reels in the basic game, the saved symbols are de-activated and you will start to save the symbols again from the bottom of the ladder.
Favourable positions on the reels are being held automatically. To release the reels you need to press the Cancel button.
To go straight to the top game, you can press the Choose Bet button. This is also the button that determines the bet level. As said before, the top game features 3 bet levels: 4, 8 or 16 credits. A bet level of 4 credits gives 5 paylines. You play on 3 reels. From bet level 8 the 4th reels kicks in, increasing the chance of a prize. And bet level 16 activates a different prize schedule, in which the prizes have been doubled.
With the Take Win button you can move the credits from the supermeter back to the basic game.
Firestarter features a basic game and a top game. Credits won in the basic game can be moved to the top game with the button To Clubmeter. You can start the top game by pressing the button Choose Bet. This is also the button that determines the bet level.
The top game features bet levels of 5, 10 or 20 credits. Three or four fire symbols activate the Firestarter game, where the fire symbols can be 'wild', meaning that they can be replaced by any symbol that gives a winning combination.
Credits won are added to the special Firestarter meter. When a bell symbol appears on the first reel, it will de-activate the wild feature. When it appears again, the wild feature will be re-activated. When the wild feature is de-activated, the sign 'Stop' above reel 1 is lit. When a fire symbol now appears on any reel, this reel will also be de-activated. The sign 'Stop' will be lit below the reel. When a bell symbols appears again on reel 1, all wild sybols on all reels will be re-activated. All 'Wild' signs will be lit again.
The game ends when all credits in the Firemeter have been used up, or when all reels have been de-activated. The Collect button moves the credits back to the basic game.
Sweet 16 contains a card game (the basic game) and a top game. The top game can be played with a bet level of 5, 10 or 20 credits.
In the basic game the bet level is 1 credit. After pressing the Start-button the reels with the cards start spinning. In this game you play against the bank. If the bank gets the highest card, the bank wins. If the player gets the highest card, the bet is doubled and you get the opportunity to move the credits won to the top game. The card game is played with a bet level of 1 credit. When 2 similar cards are drawn, the credit from that spin will be added to the next spin, meaning that the bet level will be 2 credits.
Credits won can be moved to the top game by pressing the Save-button, or can be cashed by clicking the Collect-button.
The top game can also be started manually by clicking the Choose Game-button. This is also the button that determines the bet level (5, 10 or 20 credits).
A bet level of 5 credits plays on 4 paylines. A bet level of 10 credits plays on 8 paylines, and a bet level of 20 credits plays on a total of 16 paylines, meaning that 16 prizes can be won by betting 20 credits.
Credits won can be moved to the creditmeter by clicking the Collect-button. The pots will be emptied into the creditmeter one by one.
Winxplosion is a slot with a basic game and a top game. The top game can be played with a bet level of 5, 10, 20 or 40 credits on a maximum of 14 paylines. This isn't the only feature that makes this game unique. With the maximum bet level of 40 credits it is possible to win 2.400 credits in one spin. This is the first slot in this game panel to give such high prizes.
The basic game is played with a bet level of 1 credit on payline 1 and 8. The reels 1, 2 and three have the same fuction as 2, 3 and 4, which increases the chance to win a prize. Credits won can be doubled in the Head/Tail feature to a maximum of 200 credits. When the win exceeds 100 credits, the credits can no longer be doubled. You can also move the credits won to the top game with the To Clubmeter-button (you can also manually start the top game by clicking the Choose Bet-button). Or you can cash the credits and continue to play the basic game by clicking the Collect-Button.
In the basic game favourable positions on the reels are being held automatically. If you want you can release the holds by pressing the Reset-button.
The top game is played on the same reels as the basic game. The bet level varies from 5, 10, 20 to 40 credits. You can choose your bet level with the Choose Bet-button. From a bet level of10 credits and up, the 4th reel kicks in and there are 14 paylines instead of 7. The higher the bet level, the higher the prizes. Every bet level activates a different prize schedule. The one belonging to bet level 40 is quite special: 4 bells on the same payline give a prize of 2.400 credits. The most fortunate positions of the watermelons give a prize of 2.400 credits in 1 spin. Also a special bonus feature can be activated to get even more prizes, by getting 4 Winxplosion symbols on 1 of the 14 paylines. In this bonus feature every successful click on the Start-button gives 100 credits. When the win ladder reaches 1.000 credits, the meter will just start counting again at the bottom, until the feature stops.
You can empty the pots one by one to the basic game by clicking the Take Highest Meter button.
Going bananas features a basic game and a top game. The top game can be played with a bet level of 5 or 20 credits.
The basic game is played with a bet level of 1 credit. The monkey counts criss-cross and gives a mystery prize of a maximum of 100 credits when it appears anywhere on reel 1 or 2. When 3 monkeys appear criss-cross it can give a maximum prize of 200 credits. Credits won can be collected with the Collect-button or can be moved to the top game with the Save-button, or can be doubled to a maximum of 200 credits with the Head-Tail feature. Credits won over 100 are split so that with a good gamble exactly 200 credits are won.
Favourable positions on the reels in the basic game are being held automatically. Through the Reset-button those holds can be released.
You don't need to win credits to start the top game, you can also start this game with the Choose bet-button.
The prizes mentioned in the prize table can be won with 3 of the same symbols appearing anywhere on reels 1, 2 and 3 or on reels 2, 3 and 4.
With a bet level of 5 credits in the top game all winning combinations count criss-cross. The first 3 reels are being played. When you change the bet level to 20 credits the 4th reel kicks in. This reel contains 4 monkeys. Any monkey on any location gives a mystery prize between 10 and 200 credits. To activate the mystery prize you need to press the Start-button.
Credits can be moved per pot to the basic game with the Collect-button.
Grand prix is a unique slot machine. It consists of a basic game and a top game and has special 'holds' in the top game, even after winning a prize. The top game can be played with 4 or 8 credits.
Credits won in the basic game can be doubled up to a maximum of 200 credits in the gamble game. Prizes over 100 credits can not be doubled. Credits won can be moved to the creditmeter with the Collect-button or can be moved to the top game with the To Club-button.
The basic game features a bonus counter and a bonusmeter. Each time a F1-car appears on the payline in the basic game, 4 credits are added to the bonusmeter. When 3 F1-cars appear on the reels criss-cross, a mystery prize is added to the bonusmeter. The bonusmeter holds a maximum of 200 credits.
Each spin that doesn't give a prize makes the numbers on the bonus counter count back one by one from 12 to zero. When the counter reaches zero, the credits in the bonusmeter become credits won. However, each time a F1-car appears on the payline, or 3 criss-cross F1-cars appear on the reels, the bonus counter starts again at 12.
The basic game has an auto-hold function, meaning that the reels are held automatically when it is likely that a winning combination can be made in the next spin. You can manually release these holds with the Reset-button.
You need a win of 4 credits or more to be able to play the top game. You can move credits won to the top game with the To Club-button. You can determine the bet level with the Change Bet-button. The higher the bet level, the higher the prizes. You can play the top game by clicking on the Start Club-button. You can hold the reels in the top game for 5 consecutive times, prize or no prize. When you win a prize you can even hold all reels, so that you win the same prize again in the next spin or spins, depending on the number of holds left. In the most favourable situation this can give you a win of 1.200 credits.
As long as you have sufficient credits in the top game, you can change between playing the basic game and the top game after every spin.
Credit scan be moved from the clubmeter back to the creditmeter in the basic game with the button Take Clubmeter.
Hold it is a slot that features a basic game and a top game. The top game can be played with 5 or 10 credits. There is only 1 set of 4 reels to play all games on. However, this does not mean that this slot is boring, on the contrary, there are many credits to win.
Credits won in the basic game can be doubled or lost in the Head/Tail game, to a maximum of 200 credits. Wins over 100 credits can't be doubled. The auto-hold feature automatically holds the reels that are likely to give a winning combination in the next spin. You can press the Cancel-button to release the holds. Credits won can be moved to the top game with the To Clubmeter-button. You can also manually start the top game by clicking the Choose Bet-button. You can play the top game with a bet level of 5 or 10 credits.
The top game is played on 10 paylines. With Bet10 the Hold-logo is wild, meaning it can be replaced by any symbol. If you don't get a win in the first spin, you can try in the second spin as well, as all reels with the Hold-logo will be held automatically.
The clubmeter holds a maximum of 2000 credits. When there are too many credits in the meter, pots are emptied into the basic game one by one until the number of credits in the top game is below 2000 again. With the remaining credits you can continue to play the top game.
With the Take Clubmeter-button you can move credits from the clubmeter back to the basic game.
Fire and ice features a basic game and a top game. The top game can be played with 5, 10 or 20 credits.
Credits won in the basic game can be doubled or lost in the Head/Tail game, to a maximum of 200 credits. Wins over 100 credits can't be doubled. The basic game has a Fire and ice feature. Every time a Fire or Ice symbol appears, it lights up in the matrix on the right side of the reels. When you have 3 same symbols in a row you can cash the prize (Take matrix) that is displayed in the screen at that time. The more combinations of 3 symbols in a row, the higher the prize, with a maximum of 200 credits. However, when you get a winning combination in the basic game, all symbols in the matrix will disappear.
The autohold function automatically holds the reels that are likely to lead to a winning combination in the next spin. To cancel the hold, press the Reset-button.
Credits won can be moved to the creditmeter with the Collect-button, or can be moved to the top game with the To Clubmeter-button. You can also select to play the top game with the Choose Bet-button. Bet 5 plays on 5 paylines. Bet 10 or 20 also plays on 5 paylines, but has a bonus feature that starts when you have saved up 3 Fire symbols, credits won will be moved to the Fire Meter. Each time you win a prize whilst saving up the Fire symbols, the saving starts again from scratch. Each spin costs 10 or 20 credits, depending on the bet level at the time of the start of the bonus feature. Every Devil will give 10 or 20 credits but it will also de-activate a devil on the right side of the screen. The bonus feature ends when all devils have been de-activated. The credits won will be moved to the clubmeter. However, if you win a prize after the de-activation of a devil, all devils will be activated again and the feature continues. You can manually stop the bonus feature by clicking the Stop Ice/Fire at Losing Spin-button. You will then get a free spin. If there is no win, the feature ends. If there is a win, the feature continues.
Credits can be moved, per pot, to the basic game by clicking the button Take Clubmeter.
Turbo reel features 3 reels in the basic game, and 3 or 4 reels in the top game, depending on the chosen bet level. In the basic game you play on 1 payline. Credits won can be gambled in the Head-Tail game, or can be moved to the Turbocounter, so you can play the top game.
Topslot features 3 reels and 1 payline in the basic game, and a top game with the same 3 reels and 27 paylines, where you can bet 8 or 16 credits. Credits won in the basic game can be gambled in the gamble game (button 'Gamble'), can be moved to the multiwin meter (button 'Start/ to multiwin'), or can be moved to the creditmeter with the button 'Take win'. When 2 credits are won in the basic game, they will automatically be gambled to 4 or 0 credits. The button 'Choose game' allows you to switch between the different bet levels.
In the top game all symbols count criss-cross. When you play Bet8, the Joker symbols on reel 2 are wild, meaning they replace any symbol if it leads to a winning combination. When you play Bet16, the Joker symbols on all reels are wild.
Millionairs features 3 reels in the basic game and another 3 reels in the top game.
The basic game has one payline, while the top game has 5 paylines. Depending on the bet level in the top game (Bet5, Bet10, Bet20 or Bet40) the Euro symbol is wild on 1 or more reels, which increases the chance of getting a winning combination. Playing Bet40 allows you to play the Millionairs game when 3 Millionairs symbols appear anywhere on the reels. This game brings you up the Millionairs ladder step by step, to a maximum prize of 1000 credits. After each round you can choose to stop the game or continue playing for more credits. The Millionairs game has 3 escape possibilities, shown above the ladder.
The clubmeter can hold a maximum of 1000 credits. Remaining credits will be moved automatically to the creditmeter.
Turbo play features 3 reels in the basic game, and the same 3 reels in the top game, plus an extra 4th reel depending on the bet level (Bet4 or Bet16).
The basic game has 1 payline, with the exception of the Joker symbol, which counts criss-cross. Credits won can be doubled or lost in the Head-Tail game, or can be moved to the top game with the 'Start/ Save' button.
In the top game the Joker symbols also count criss-cross, and when you play Bet16 every Joker symbol gives a mystery win of 8 to 200 credits. The 'Choose game' button allows you to switch between the different bet levels. The 'Collect/ Reset' button allows you to move credits in the top game back to the creditmeter.
View a win features a basic game with 4 reels and 1 payline, and a top game where you can play on 3 reels with 5 paylines (Bet5) or on 4 reels with 10 paylines (Bet10).
The button 'Choose game' allows you to switch between the different bet levels. Credits won in the basic game can be moved to the top game with the button 'Start/ Save' or can be added to the creditmeter with the button 'Reset/ Take win'. Credits in the creditmeter will be moved to the top game automatically, when you have chosen to play the top game with insufficient credits in the pots. The button 'Reset/ Take win' empties the highest pot into the creditmeter. If you want to select a different pot to be emptied, press the button 'Selet pot'.
Revolution features a basic game with 4 reels and 1 payline, and a top game with the bet levels Bet5, Bet10, Bet20 and Bet40.
Credits won in the basic game can be gambled in the Head-Tail game, and can be moved to the top game with the button 'Start/ To clubmeter' or can be moved to the creditmeter with the button 'Collect/ Reset'. The button 'Choose bet' allows you to switch between the different bet levels. In case you select to play the top game with insufficient credits in the pots, the credits will automatically be moved from the creditmeter. If you want to move the credits back to the creditmeter, the button 'Collect/ Reset' will empty the highest pot into the creditmeter.
When you play Bet20 or Bet40, you will get the chance to play the Revolution-wheel game when wheel-symbols appear on the payline. The wheel spins and stops automatically, showing the number of credits you have won.
Jolly joker features a basic game with 3 reels and 1 payline, and a top game with the bet levels Bet4 and Bet20.
Credits won in the basic game can be gambled in the Head-Tail game (2 credits won are always gambled) and can be moved to the supermeter with the button 'To supermeter' in order to be able to play the top game. You can switch between the different bet levels with the button 'Choose bet'. If you want to return to the basic game, click the button 'Collect/ Reset' to move the credits back to the creditmeter.
Joker symbols count criss-cross and give a mystery win, in the basic game as well as in the top game.
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