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 Rules of the games

1.
Super bonus
2.
Gold lines
3.
Red devil
4.
Double drive
5.
Go for gold
6.
Cash casino
7.
Jokers 4 reel
8.
All right
9.
Moonshine
10.
Twister
11.
Tower of power
12.
Spectra
13.
Red alert
14.
Hot 7's
15.
The hit
16.
Impact
17.
Blacklight
18.
Money honey
19.
X and o
20.
Crazy sevens
21.
Cashino
22.
Salsa
23.
Line up
24.
Universe
25.
Bonus reels
26.
Cash explosion
27.
Club millionaire
28.
Overdrive
29.
Toptimer
30.
Red hot active
31.
Running wild
32.
Double sixteen
33.
Step it
34.
Win streak
35.
Hell's bells
36.
Triumph
37.
Multitimer
38.
Play again
39.
Vegas
40.
World cup
41.
Reel magic
42.
Wild thing
43.
Carrousel
44.
Graffiti
45.
Firestarter
46.
Sweet 16
47.
Winxplosion
48.
Going bananas
49.
Grand prix
50.
Hold it
51.
Fire and ice
52.
Turbo reel
53.
Topslot
54.
Billionairs
55.
Turbo play
56.
View a win
57.
Revolution
58.
Jolly joker
59.
Wild timer
 

 
Super bonus

Super bonus features 3 reels in the basic game and 3 reels in the top game.

The basis game is played with 1 credit per spin on 1 payline. 3 star symbols give a mystery prize between 10 and 100 credits. The top game can be played with 5 or 10 credits per spin and is played on 5 paylines. Jokers are Wild, meaning that they can be replaced with any other symbol if this leads to a winning combination.

Bet10 also activates the Bonus matrix. This bonus feature starts when 3 star symbols appear criss-cross on the reels. The numbers in the matrix light up, giving you 5 chances to win 10 to 200 credits, meaning you will win a prize of 50 to 1,000 credits in total.

 
Gold lines

Gold lines features a basic game and 3 top games.

The basic game is played on 1 payline with 1 credit per spin. 3 star symbols criss-cross on the reels give a prize of 20 credits. The top game can be played with 4, 8 or 16 credits per spin. Bet4 is played on 4 paylines, Bet8 on 8 paylines and Bet16 is played on 16 paylines.

 
Red devil

Red devil features 3 reels in the basic game and 3 or 4 reels in the top game.

The basic game is played on 1 payline with 1 credit per spin. Three devils on the payline give a mystery prize between 2 and 100 credits. The top game can be played with 5, 10 or 20 credits per spin. All reels count criss-cross. Bet5 is played on 3 reels, Bet10 and Bet20 on 4 reels. Three devil symbols in the top game give a mystery prize between 4 and 200 credits. Bet20 has a unique feature: to get 3 symbols in a winning combination, reel 2 and 3 can be ignored, increasing the chance of getting more winning combinations.

 
Double drive

Double drive features 3 reels in the basic game and 3 or 4 reels in the top game.

The basic game is played with 1 credit per spin on 1 payline. A Joker on the payline will give a mystery prize between 2 and 100 credits. The top game is played with 5 or 20 credits per spin. Bet5 is played criss-cross on 3 reels, a Joker in sight will give a mystery prize between 5 and 100 credits. Bet20 is played criss-cross on 4 reels, a Joker in sight will give a mystery prize between 10 and 200 credits.

 
Go for gold

Go for gold features 3 reels in the basic game and 4 reels in the top game.

In the basic game you get 20 credits for 3 criss-cross star symbols. The top game is played with 5 or 10 credits per spin. Bet5 is played on 3 reels with 5 paylines. Bet10 is played on 4 reels with 10 paylines.

 
Cash casino

Cash casino features 3 reels in the basic game and the same 3 reels in the top game.

When a Joker appears on the payline in the basic game, it gives 1 extra free spin. The top game can be played with 5 or 20 credits. Bet5 gives 1 extra free spin when a Joker appears anywhere on the reels. Bet20 features a Wild Joker, meaning that it can be replaced by any symbol if it leads to a winning combination. In case no winning combination can be formed, it gives an extra free spin.

 
Jokers 4 reel

Jokers 4 reel features 4 reels in the basic game, and the same 4 reels in the top game.

Both in the basic game and in the top game all symbols count criss cross. The top game can be played with 5, 10 or 20 credits per spin. Bet5 is played on 3 reels. Bet10 and Bet20 is played on 4 reels. Bet20 also features the wild Joker, meaning that a Joker symbol counts as any symbol if it gives a winning combination.

 
All right

All right features a basic game and a top game.

Three crown symbols in the basic game will give a mystery prize between 5 and 200 credits. The top game is played with 5 or 10 credits per spin. Bet10 activates the All right bonus game. This game will start when 3 All right symbols appear on the reels, giving you 3 tries on a scratchcard.

 
Moonshine

Moonshine features 3 reels in the basic game and the same 3 reels in the top game.

The basic game is played on 1 payline with 1 credit per spin. The top game is played with 5 or 20 credits per spin, with all symbols counting criss cross. Red and blue question mark symbols give a mystery prize.

 
Twister

Twister features a basic game and a top game, both played on 3 reels. The basic game is played with 1 credit per spin, the top game offers a choice of betting 5, 10 or 20 credits per spin.

The top game features a Twister bonus game. This game is started when 3 Twister symbols appear on the reels. The Twister game will give a prize between 10 and 600 credits.

 
Tower of power

Tower of power features a basic game and a top game. The basic game is played with 1 credit per spin. The top game offers a choice of playing with 5, 10 or 20 credits per spin.

Favourable positions of the reels are automatically held in the basic game, increasing your chance of winning a prize in the next spin. You can manually release these holds by pressing the Reset button. Credits won can be cashed by clicking the Collect button. You can also move the credits to the top game by clicking the To Clubmeter button. The basic game reels feature several mystery symbols. When a mystery symbol appears on the first 2 reels or on all 3 reels, a mystery prize is won, which can reach a maximum of 200 credits.

The top game can be started with the Choose Game button. This is also the button that determines the bet level. Bet5 only activates the first 3 reels of the top game. All wins count criss-cross. Bet10 activates the fourth reel. Reels 1, 2 and 3 AND reels 2, 3 and 4 are separate reel combinations in this game. Bet20 activates the Tower of power when 4 lightning symbols appear criss cross on the reels. Lightning strikes the Tower, after which the Tower will display the prize won. This can be a maximum of 1.000 credits.

The Choose Meter button allows you to select a meter to be emptied into the basic game display. After selecting the meter, you can use the Collect button to empty the meter into the basic game display.

 
Spectra

Spectra features a basic game and a top game. The basic game is played with 1 credit per spin. Credits won can be doubled in the Head - Tail feature up to a maximum of 200 credits, or can be moved to the top game via the Start button, or can be cashed by pressing the Collect button.

The basic game has 2 extra fun features: when a Spectra logo is visible anywhere on each reel, you get a mystery prize between 12 and 100 credits. It also features a prize ladder for the cherry symbol: 2 or 3 cherry symbols on the payline will give the corresponding prize, after which a higher prize becomes active, which you will win the next time you get the same combination.

The top game is played with 4 credits per spin on 5 paylines. The top game has a limit of 2,000 credits. You can manually start the top game by pressing the Change Bet button, you can also use this button to return to the basic game. You can always move the credits back to the basic game by clicking the Collect button.

 
Red alert

Red alert features a basic game and a top game. The basic game is played with 1 credit per spin, the top game offers a choice of playing with 5 credits, 20 credits, 40 credits or 50 credits per spin. The maximum prize in just 1 spin is 4,000 credits.

Favourable positions of the reels are being held automatically in the basic game, increasing the chance of winning a prize in the next spin. You can manually release the holds by pressing the Reset button. Credits won can be doubled in the head/tail feature up to a maximum of 200 credits. If your (doubled) prize exceeds the number of 100 credits it can no longer be doubled. You can also move the credits to the top game via the To Clubmeter button. Or you can cash your prize by clicking the Collect button. The question marks in the basic game will give a mystery prize.

The top game is played, with all mentioned bet levels, on 5 paylines. Every bet level has its own wintable. You can determine the bet level with the Choose Bet button. The highest bet level (50 credits) activates a special feature when 3 Red alert logos appear on a payline. This feature means that you will play for free until the moment you win a prize between 200 and 4,000 credits. You can empty the Clubmeter, per pot, back into the basic game via the Collect button.

 
Hot 7's

Hot 7's features a basic game and a top game. The basic game is played with 1 credit per spin, the top game offers a choice of playing with 5 or 10 credits per spin.

Favourable positions of the reels are being held automatically in the basic game, increasing the chance of winning a prize in the next spin. You can manually release these holds by pressing the Reset button. The basic game features a save function. Whenever a blue or red 7 appears on the middle position on a reel, this symbol is saved up. When you have saved up 3 blue, 3 red, or 3 sevens of any colour, you win the corresponding prize. If you win a prize in the basic game, all saved sevens will be lost and the saving process starts over again. Prizes won can be doubled in the head/tail feature up to a maximum of 200 credits. Whenever the prize exceeds 100 credits, it can no longer be doubled. You can cash prizes via the Collect button.

The Choose Bet button activates the top game. Both Bet5 and Bet10 are played on 5 paylines. Bet10 activates a matrix, which saves up sevens, just like in the basic game. 3 sevens in a row will give the corresponding prize. Even after winning another prize on the reels, all saved up sevens will stay activated.

The Collect button allows you to move credits from the clubmeter back to the basic game.

 
The hit

The hit features a basic game and a top game. The basic game is played on 3 reels, the top game is played on 3 or 4 reels, depending on the bet level.

In the basic game you can save up symbols in the fruit ladder. Every spin activates a new column of the fruit ladder. When a symbol is reached on the ladder and it mentions a number of credits, you can choose to cash these credits via the Take Fruitladders button. When you press this button, all fruitladders are emptied. When you win a prize in the basic game, the ladder which is active during that spin will be reset. This means that you can start again saving up symbols in that ladder.

Favourable positions of the reels will be held automatically in the basic game. This also applies to positions that can be favourable for the active fruit ladder. You can manually release these holds by pressing the Reset button.

Credits won can be doubled in the Gamble feature, via the Gamble button. In case the gamble is wrong, you will only fall back one step on the gamble ladder. To speed up the Gamble feature, you can keep on pressing the Gamble button. You can also cash the credits by pressing the Collect button, or move them to the top game by pressing the To Hitmeter button.

To play the top game, you can determine the bet level with the Choose Bet button. The top game is played with 4, 8 or 16 credits. All prizes in the top game count criss-cross. Bet4 activates the first 3 reels; Bet8 and Bet16 are played on all 4 reels. Bet8 gives prizes on combinations of symbols on reels 1, 2 and 3 or 2, 3 and 4. Bet16 however gives prizes on combinations of symbols on reels 1, 2 and 3, reels 2, 3 and 4, reels 1, 3 and 4 and reels 2, 3 and 4. At any moment you can choose to cash the credits via the Collect button. All credits will then be moved from the Hitmeter back to the basic game meter.

 
Impact

Impact features a basic game and a top game. The basic game is played with 1 credit per spin, the top game is played with 4 credits per payline, per spin.

Favourable positions of the reels are being held automatically in the basic game, increasing the chance of winning a prize in the next spin. What makes this slot special, is that it has a double hold feature, meaning that it will hold the reels twice in a row, if necessary. You can manually release the holds by pressing the Reset button.

The basic game hides several mystery symbols on the reels, that will give a mystery prize of up to 200 credits. Wins can be doubled via the head/tail feature up to a maximum of 200 credits. To cash the credits, you can press the Collect button. You can also mover the credits to the top game by clicking the To Clubmeter button.

The top game can only be played with sufficient credits won. When you win a prize and decide to move the credits to the top game, you will first need to decide which clubmeter/payline you want to move the credits to. (Select Clubmeter.) Every winbank correspons with 1 specific payline. The minimum bet in the top game is 4 credits, the maximum bet is 20 credits (5 paylines). You will play from every winbank that holds (at least 4) credits, meaning that you can win prizes on the corresponding paylines of these winbanks. Every winbank has a maximum of 200 credits. When this number is exceeded, the winbank will be emptied into the basic game automatically. The Collect button can be used to manually empty the winbanks into the basic game display.

 
Blacklight

Blacklight features a basic game and a top game. Both games are played on 4 reels. The basic game is played with 1 credit per spin. Favourable positions of the reels are being held automatically, increasing the chances of winning a prize in the next spin. You can manually release these holds by pressing the Reset button. If you win a prize, the Reset button allows you to cash the credits. You can also choose to double the prize up to a maximum of 200 credits in the Head/Tail feature. If the number of credits exceed 100, they can no longer be doubled. You can also move the credits to the Total display.

The top game is played with 5 or 10 credits per spin. The Choose Bet button determines the bet level. Both Bet5 and Bet10 are played on 4 reels and 10 paylines. Bet10 activates the Joker, meaning that the bell symbol can be replaced by any other symbol if this leads to a winning combination. The top game display has a limit of 2.000 credits. In case this number is exceeded, part of the credits will be moved back to the basic game display.

The Reset button allows you to move credits from the Total display, per pot, back to the basic game.

 
Money honey

Money honey features a basic game and a top game. The basic game is played with 1 credit per spin, the top game offers a choice of betting 5, 10 or 20 credits per spin.

The basic game is played on 1 payline, except for the star symbols, which will give a mystery prize also when they are criss-cross in the reels. 2 (reel 1+2) or 3 (reel 1+2+3) stars give a mystery prize of a maximum of 200 credits. Favourable positions of the reels are being held automatically, increasing the chances of winning a prize in the next spin. You can manually release these holds by pressing the Reset button.

Prizes of up to 100 credits can be doubled in the Money/Honey feature. When the right symbol is selected, the prize is doubled. The Save button moves the credits won to the top game. You can also cash the credits via the Collect button.

You can start the top game by pressing the Change Bet button. All 3 bet levels are played on 27 paylines (criss-cross). Bet10 activates the Wild feature of the bear in reel 2, meaning that this symbol can be replaced with any other symbol if this leads to a winning combination. Bet20 activates this Wild feature for bears in all reels.

The Moneymeter has a limit of 2.000 credits. If this number is exceeded, you won't lose any credits, but all credits will be moved back to the basic game display. You can also manually empty the meter by clicking the Collect button.

 
X and o

X and o features a basic game and a top game. The basic game is played with 1 credit per spin. The Mystery symbol gives a mystery prize of up to 200 credits if it appears in reel 1 and 2, or in reel 1, 2 and 3. Wins can be gambled in the Gamble feature. The prize-ladder shows all prizes that can be won. Every correct gamble will get you one step higher on the ladder. If the gamble is not correct you will only fall back one step on the ladder. At any time you can choose to collect the credits via the Collect button. Favourable positions are being held automatically in the basic game, increasing the chance of winning a prize in the next spin. You can manually release these holds by clicking the Reset button.

The top game can be played at any time, but you need to have enough credits in the game. The Choose Bet button determines the bet level. Bet5 is played on 8 paylines; Bet10 is played on 14 paylines. This slot has a special feature: the vertical positions of the reels also count as paylines. You can also determine on which symbol you want to bet, by clicking the X or the O button. The X&O button allows you to bet on both symbols, which means that the bet level will be doubled (up to a maximum of 20 credits per spin). The maximum prize per spin is 200 credits. However the clubmeter has a limit of 2.000 credits.

The Collect button allows you to move credits from the clubmeter back to the basic game.

 
Crazy sevens

Crazy sevens features a basic game and a top game. Both games are played on the same reels.

The basic game is played with 1 credit per spin, on 1 active payline. Favourable positions of the reels are being held automatically, increasing the chance of winning a prize in the next spin. You can manually release these holds by pressing the Reset button.

Prizes can be doubled in the head/tail feature up to a maximum of 200 credits. You can also choose to move the credits to the top game by pressing the Save button, or to cash the credits by clicking the Collect button. Three random sevens on the payline will give a mystery prize of up to 200 credits.

The top game is played with 4 credits per spin and can only be started once you have saved up enough credits in the top game display. The Choose Bet button allows you to switch between the basic game and the top game. The top game is played on 5 paylines. Just like in the basic game, 3 sevens on a payline will give a mystery prize of up to 200 credits.

The clubmeter has a limit of 2.000 credits. When the number of credits exceed this limit, all credits will be moved back to the basic game. You can manually choose to empty the clubmeter by clicking the Take Clubmeter button.

 
Cashino

Cashino features a basic game and a top game and no less than 7 different win tables.

The basic game is played on 5 paylines with 1 credit per spin. Credits won can be doubled via the Head/Tail feature up to a maximum of 200 credits. You can also move the credits to the top game by pressing the To Clubmeter button. Finally you can choose to collect the credits by clicking the Collect button. Favourable positions in the basic game are being held automatically, increasing the chances of winning a prize in the next spin. The Reset button allows you to manually release the holds on these reels.

The top game is played on the same reels as the basic game. You can only start the top game once you have saved up enough credits won in the basic game. The Choose Bet button determines the bet level. The bet level varies from 2 credits up to 32 credits. Every bet level comes with a different wintable. The higher the bet level, the higher the prizes. The top game is also played on 5 paylines.

The Clubmeter has a limit of 2.000 credits. If this numer is reached, the credits will be moved back to the basic game. You can manually move credits back to the basic game by clicking the Collect button.

 
Salsa

Salsa features a basic game and a top game. The basic game is played with 1 credit per spin. The top game is played with 4 or 20 credits per spin.

Favourable positions are automatically being held, improving the chances of winning a prize in the next spin. You can manually release the holds by pressing the Reset button.

Prizes won can be doubled up to a maximum of 200 credits. The fun thing about this head/tail feature is that you can keep on gambling until you win exactly 200 credits. Prizes that exceed 100 credits are split up so you can still get that jackpot with one single click. You can also choose to cash your prize by clicking the Collect button, or to move the prize to the top game by clicking the To Supermeter button.

You can also choose to save up your credits, by pressing the Save button. Your credits will then be moved to the Winbank. The interesting thing about the Winbank is that it determines the maximum number of credits that you can win in the top game. If you have saved up a certain number of credits 5 times, and move all of these to the top game (via the Choose Winbank and the To Supermeter button), the maximum number of credits of the Supermeter will be 1.000 credits. The Combine button allows you to merge saved amounts of credits to a higher amount.

The basic game contains 3 boxes with question marks. These boxes give a mystery prize if they appear in reel 1 and 2, or in reel 1, 2 and 3.

You can only start the top game with sufficient credits won. All winning combinations count criss-cross, both with bet level 4 and bet level 20. Bet 20 features the possibility to use the Salsa logo as a joker to complete a certain winning combination. In case there is no winning combination possible, the logo will receive a mystery prize, up to a maximum of 200 credits. You can move the credits back from the top game to the basic game by pressing the Reset button.

 
Line up

Line up features a basic game and a top game. The basic game is played with 1 credit per spin, and the top game offers a choice of betting 5 or 10 credits per spin.

Favourable positions of the reels are being held automatically, improving your chances of winning a prize in the next spin. You can manually release the holds by pressing the Reset button. Credits won can be doubled in the head/tail feature up to a maximum of 200 credits. When the number of credits exceeds 100, the prize can no longer be doubled. You can also cash your prize by clicking the Reset button.

The basic game features a kind of bonus game. Every spin activates the bonus wheel. If the wheel stops on one of the bonus prizes, this prize becomes active. For instance a criss-cross win feature or a wild feature where the bell symbols counts as a joker. Once you win a prize in the basic game, or when the wheel stops at 'Dims Features', all active features will be turned off again.

The top game can be started in various ways. You can move your winnings to the top game by pressing the To Clubmeter button. You can also start the top game at any time by pressing the Choose Bet button. This is also the button that determines the bet level. The top game can be played with 5 or 10 credits. When you play Bet 5 all prizes count criss-cross. This is also true for Bet 10, however the 'repeat feature' is also activated. This means that when you win a prize, you have a chance of winning this prize again and again and again, up to a maximum of 200 credits.

You can empty the pots back to the basic game by clicking the Take Clubmeter button.

 
Universe

Universe features a basic game and a top game. The basic game is played with 1 credit per spin, the top game offers a choice between betting 4 or 8 credits per spin.

Favourable positions of the reels are being held in the basic game, increasing the chance of winning a prize in the next spin. You can manually release these holds by clicking the Reset button. Star symbols count criss-cross and give a prize of 20 credits if every reel shows a star symbol. The third reel features an extra BAR symbol, which can be seen as a joker and counts as any the fruit symbol, except the grapes, if this leads to a winning combination. Credits won can be moved to the top game by pressing the Save button, or can be cashed by clicking the Collect button.

The top game can be played with 2 bet levels: Bet4 and Bet8. You can determine the bet level by clicking the Choose Bet button. You can also use this button to start the top game. All bet levels activate their own win-tables. The top game features 5 meters, all with a limit of 200 credits.

You can move the credits, per pot, back to the basic game by clicking the Collect button.

 
Bonus reels

Bonus reels features a basic game and a top game. The basic game is played with 1 credit per spin. The top game offers a choice of playing with 5 or 10 credits per spin.

The basic game is extraordinary because it is played on 5 paylines. Credits won can be doubled up to a maximum of 200 credits with the Gamble button, or can be moved to the top game with the Start button. You can also cash the credits via the Collect button. Favourable positions of the reels are being held automatically in the basic game, increasing your chances of winning a prize in the next spin. You can manually release these holds by clicking the Reset button. A mystery prize of up to 100 credits can be won when 3 star symbols appear on the screen criss-cross.

The top game can be started by clicking the Choose Bet button. This is also the button that determines the bet level. Bet5 offers a different wintable than Bet10. The top game is played on 27 paylines, meaning that it is a 'criss-cross' game. Three star symbols activate the bonus feature. When the bonus feature starts, you win the number of credits mentioned in the display. But you will also get the chance to win the same number of credits multiple time through the re-spins. Click the Start button to stop the moving 'light-snake' . If it stops on BONUS, you win the prize again. Bet5 gives 2 re-spins, Bet40 gives 4 re-spins.

Prizes won can be moved back to the basic game, per pot, by clicking the Collect button.

 
Cash explosion

Cash explosion features a basic game and a top game. The basic game is played with 1 credit per spin.

The top game offers the choice of betting 4, 8 or 16 credits per spin. Prizes in the basic game can be doubled in the Gamble feature, up to a maximum of 200 credits. If the prize exceeds the number of 100 credits after a Gamble game, it can no longer be doubled. You can also choose to cash the prize, via the Collect button. Or you can choose to move the prize to the top game by clicking the Save button. Favourable positions in the basic game are being held automatically, increasing your chances of winning a prize in the next spin. You can manually release these holds by pressing the Reset button. The star symbols give a mystery prize in the basic game! When a star appears anywhere on the first 2 reels you can win up to 100 credits. If a 3rd star appears you can even win up to 200 credits.

The top game can only be played when you have moved sufficient credits to the top game. The top game features the symbols 'X' and 'O'. You win a prize when you get 3 of the same symbols on a horizontal, vertical or diagonal payline. There are 8 paylines in total. The prizes you can win vary according to the Bet level played. You can manually determine the bet level by clicking the Change Bet button. The Clubmeter can hold up to 800 credits. When this limit is reached, the credits will be moved back to the basic game automatically, including the credits that exceeded the number of 800 credits.

You can move the credits from the Clubmeter back to the basic game by clicking the Take Clubmeter button.

 
Club millionaire

Club millionaire features a basic game and a top game with an interesting bonus feature. The basic game is played with 1 credit per spin. The top game offers a choice of bet levels: 5 credits, 10 credits, 20 credits or 40 credits per spin.

Favourable positions are being held automatically in the basic game, increasing the chances of winning a prize in the spin. You can manually release the holds by pressing the Reset button. When you win a prize you get the opportunity to double your win via the Gamble feature, up to a maximum of 200 credits. Prizes over 100 credits can no longer be doubled.

You can also choose to cash your prize, or to move those credits to the top game. You can also manually start the top game by clicking the Choose Bet button. This is also the button that determines the bet level. Every bet level activates a different paytable. The higher the bet level, the higher the prizes. All bet levels are played on 5 paylines.

This slot is special because every spin may, completely at random, activate a bonus feature, in which you can win up to 9 free spins. With Bet5 you can win a maximum of 1.800 credits in the bonus feature. Bet10 gives a maximum prize of 3.600 credits. With Bet20 the maximum number of credits you can win in the bonus feature is 5.400; with Bet40 this number is 9.000 credits.

You can move the credits, per pot, back to the basic game by clicking the Collect button.

 
Toptimer

Toptimer features a basic game and a top game. The basic game is played with 1 credit per spin and the top game can be played with 5 or 10 credits per spin.

Favourable positions of the reels are being held automatically in the basic game, increasing the chance of winning a prize in the next spin. You can manually release the holds by pressing the Reset button. Credits won in the basic game can be moved to the top game by pressing the Save button. When you have saved enough credits the top game will start automatically. You can also choose to collect the credits won by clicking the Collect button.

The top game can be played with 5 or 20 credits per spin. Both bet levels are played on 5 paylines. Bet20 features a mystery prize between 10 and 200 credits for every joker that appears on the reels. This means you can win 600 credits by betting only 20! You can determine the bet level by pressing the Choose Bet button.

You can empty the pots one by one back into the basic game by clicking the Collect Button.

 
Overdrive

Overdrive features a basic game and a top game. The basic game is played with one credit on 2 paylines. The top game is played on 10 paylines regardless of the bet level, which can be 5 or 10 credits per spin.

Favourable positions of the reels are being held automatically in the basic game, increasing the chance of winning a prize in the next spin. You can manually release these holds by pressing the Reset button. Credits won in the basic game can be doubled in the Head/Tail feature to a maximum of 200 credits. You can also move the credits to the top game by clicking the To Clubmeter button. Finally you can also choose to cash the credits by clicking the Collect button.

The top game is played on the same reels as the basic game. Bet5 features wild Overdrive symbols in reels 2 and 3, meaning that they can be seen as a joker and can be replaced by any other symbol if this leads to a winning combination. Bet10 (via the Choose Bet button) features wild Overdrive symbols on all 4 reels and activates a Hold function, meaning that if Overdrive symbols appear and don't give a prize, the symbols will be held during the next spin to increase the chance of getting a winning combination. Bet10 also activates the second win-table, in which all prizes are at least doubled.

You can move credits from the top game back to the basic game by clicking the Take Clubmeter button.

 
Red hot active

Red hot active features a basic game and a top game. Both are played on the same reels. The basic game is played with 1 credit per spin, the top game can be played with 5, 10 or 20 credits per spin.

Favourable positions of the reels are being held automatically in the basic game, increasing the chance of winning a prize in the next spin. Credits won can be moved to the clubmeter via the To Clubmeter button. When sufficient credits have been saved up, the top game will start automatically. You can also choose to keep the credits won in the basic game by pressing the Collect button. The RED HOT symbols give a mystery prize in the basic game when 2, 3 of 4 adjacent symbols appear on the payline, starting with reel 1.

The Choose Bet button can be used to start the top game. This is also the button that determines the bet level. Bet5 is played on 10 paylines. Bet 10 is also played on 10 paylines, but also activates the Save feature. This means that when a RED HOT symbol appears on the reels, the corresponding light will be switched on to save the symbol. Once all 4 lights are on, the bonus feature is activated, where you can win big prizes. During this feature all RED HOT symbols are wild, meaning that they can substitute for any other symbol. Every reel has 3 of those symbols, meaning that your prizes can really add up.

And there's more. Bet20 activates a different prize table, increasing the prizes even more. The amazing thing about the bonus feature is that even while you are playing the bonus game, you can still change your bet level and, for instance, go back to the basic game. Whenever you like to continue the bonus game, you can just click the Choose Bet button until you get back to the bet level on which the feature was activated. During the feature you can also move credits back to the basic game by clicking the Collect button. The feature ends automatically when a devil symbol appears in the 4th reel. Note: if you win a prize whilst saving up the RED HOT symbols, all active lights will go out again, meaning you have to start over saving the symbols.

To move credits from the clubmeter back to the basic game, press the Collect button. The pots are then emptied into the basic game one by one.

 
Running wild

Running wild features a basic game and a top game. The basic game is played with 1 credit per spin. The top game can be played with a bet level of 5 and 20 credits.

Favourable positions of the reels in the basic game are held automatically, increasing the chance of winning a prize in the next spin. The third reel features a BAR-logo. This symbol functions as a joker so it can somplete various fruit combinations. Credits won can be moved to the top game via the Save button, or can be collected and placed in the creditmeter by clicking the Collect button.

When a sufficient number of credits have been saved up in the clubmeter, the top game will start automatically. You can also manually start the top game by pressing the Choose Bet button. This button also determines the bet level. Bet5 plays on 5 paylines. Bet20 activates the 4th reel. This reel only contains joker symbols. The jokers can replace any other symbol if this leads to a winning combination of 3 or 4 symbols.

When a pot reaches the limit of 200 credits, it will be emptied into the creditmeter. You can also manually empty the pots into the creditmeter by selecting a pot with the Choose Pot button, and by then pressing the Collect button.

 
Double sixteen

Double sixteen features a top game only! The minimum bet level is 5 credits per spin and the maximum bet level is 40 credits per spin.

There are 2 series of reels, with 16 paylines each. You can select the following bet levels: Bet5 is played on the 4 horizontal paylines on the lower first 3 reels. Bet10 activates the 4th lower reel and is played on 8 paylines. Bet20 is played on 16 paylines. And last but not least, Bet40 also activates the upper 4 reels, meaning that it is played on all 8 reels, with a total of 32 active paylines. In other words, a bet of 40 credits can result in 32 different prizes on each spin, up to 1.200 credits per spin.

When 1 or more pots reach the number of 200 credits, these credits will be moved to the creditmeter. You can also manually move credits to the creditmeter by selecting the pot with the Select Meter button, after which you need to press the Collect button.

 
Step it

Step it features a basic game and a top game. Both games are played on the same 4 reels. The basic game is played with 1 credit per spin and the top game with 5 or 10 credits per spin.

The basic game features a hidden mystery prize, that you will win when the Step It logo appears on the payline on reel 1 and 2, reel 1 through 3 or reel 1 through 4. This mystery prize can be up to 200 credits. Credits won can be doubled in the Head/Tail feature up to a maximum of 200 credits, or you can cash them via the Collect button, or move them to the top game with the To Clubmeter button. Favourable positions of the reels are being held automatically, increasing your chances of winning a prize with the next spin. You can release this hold by pressing the Reset button.

To play the top game you need to click the Choose Bet button. This is also the button that determines the bet level. Bet 5 plays on 10 paylines. Bet 10 also plays on 10 paylines, but now the Step It logo counts as a joker, meaning that it counts as any symbol, which highly increases the chance of winning a prize. If you don't win a prize when the Step It logo appears, the logo then changes into a nudge, as shown below the reel. This means that in the next spin the reel can move down 1 position if this leads to a winning combination. You can save up to 9 nudges on 1 reel. When you win a prize, all saved nudges are set back to zero.

To cash the credits in the top game you can press the Take Clubmeter button. The pots are then emptied one by one back to the basic game.

 
Win streak

Win streak features a basic game and a top game. The basic game is played with 1 credit on 1 payline. An exception is the 'mystery' symbol. When these symbols appear on any position on reel 1 and 2, or on reel 1, 2 and 3, you will win a mystery prize. The top game can be played with a bet level of 5 or 20 credits.

Favourable positions of the reels are being held automatically in the basic game, to increase your chances of winning in the next spin. You can release these reels manually by pressing the Reset button. Credits won can be moved to the top game with the To Clubmeter button. You can also collect your win in the basic game by pressing the Collect button.

You can start playing the top game by clicking the Choose Bet button. This is also the button that determines the bet level. Both bet levels are played on 5 paylines, however when you play Bet20 the bonus feature is activated when you get 3 bonus symbols on 1 payline. The bonus feature consists of a number of free spins, with every spin giving a prize. The total prize in the bonus feature can be hundreds of credits. The Collect button allows you to empty the pots one by one back to the basic game.

 
Hell's bells

Hell's Bells features 8 different bet levels. The basic game is played with 1 credit and 1 payline. The top game offers a choice of bet levels: 2, 4, 5, 8, 10, 20 or 40 credits.

Favourable positions of the reels in the basic game are held automatically, to increase the chance to win a prize in the next spin. You can release these holds with the Reset button. Credits won can be saved up for the top game by clicking the button To Clubmeter. You can also collect you win by clicking the Collect button.

The top game can be started by pressing the Choose Game button. This is also the button that determines the bet level. Bet 2 is played on 3 horizontal paylines. Bet 4 and 5 are played on 5 paylines, with Bet 5 giving some prizes for certain combinations. Bet 8 turns the red bell on reel 1 into a joker, meaning that it can be replaced by any other symbol. Bet 10 turns the red bell on reel 1 and 2 into a joker. Bet 20 turns all red bell symbols on all reels into a joker, and also the devil symbol on reel 1 is now a joker. Finally, Bet 40 turns all red bells and all devils on all reels into jokers.

Credits won are saved in 8 pots. When a pot reaches the limit of 200 credits it is automatically emptied into the creditmeter. No credits are lost in this process. Via the Choose Pot button you can select a pot to move the credits back to the basic game.

 
Triumph

Triumph features a basic game and a top game. The basic game is played with one credit per spin, the top game can be played with a bet level of 5, 10, 20 and 40 credits.

Triumph has it all: 15 paylines, 15 prizes per spin and an interesting bonus feature with lots of prizes.

The basic game is played on 1 payline. Favourable positions of the reels are held automatically, to increase the chance of winning in the next spin. Credits won can be saved for the top game, by clicking the To Clubmeter button. The top game will start automatically when sufficient credits have been saved. You can also cash the credits won by clicking the Collect button.

To start the top game you can press the Choose Game button. This is also the button that determines the bet level. Bet5 is played on 5 paylines. Bet10 is played on 10 paylines, and Bet20 is played on 15 paylines. This bet level also gives the possibility to activate the bonus feature: 5 Triumph symbols criss-cross on the reels will activate the bonus feature. After winning a bonus prize, you will win another prize as long as the word 'prize' is lit up. When the word 'stop' is lit, the feature stops. You can win a maximum of 120 credits per spin in the bonus feature.

Bet40 is also played on 15 paylines, but the bonus feature is activated when you get 4 Triumph symbols criss-cross on adjacent reels. If you get 5 Triumph symbols on the reels, you win 200 credits, and you will keep winning 200 credits per spin as long as the word 'prize' is still lit.

To move the credits to the basic game, you need to select a meter via the Choose Meter button, and click the Collect button next. The credits are then moved back to the basic game.

 
Multitimer

Multitimer is the result of combining the best features of the well known slots Steptimer, Oldtimer and Holdtimer into one great slot. It features a basic game and a top game. The top game can be played with a bet level of 5, 10, 20 or 40 credits.

The basic game is played with one credit per spin, on one payline. Star symbols are the exception, when they appear together one any position on reel 1, 2 and 3, you win 20 credits. Favourable positions on the reels are being held automatically. You can press the Reset button to release the autohold. Credits won can be moved to the top game via the Save button. You can also cash them in the basic game by pressing the Collect button.

To start the top game, you need to click 1 of the 6 bet level buttons. Every button represents a different bet level or different game rules.

The red button represents a bet level of 5 credits, played with 5 paylines.

The yellow button is for a bet level of 10 credits, also played on 5 paylines. However there is an option to hold the reels during one spin, like in the basic game.

The green button represents a bet level of 10 credits, played on 10 paylines, increasing the chances to win considerably.

The orange button is for a bet level of 20 credits, played on 10 paylines, but with the option to hold the reels during one spin, like in the basic game.

The blue button represents a bet level of 20 credits on 10 paylines. The jokers on reel 2, 3 and 4 kick in here. Every joker in sight gets you a mystery prize, up to 600 credits per spin.

Last but not least, the red Bet 40 button, with a bet level of 40 credits. After the spin, a maximum of 2 nudges are activated, which means that the reels automatically change position if a (higher) prize can be won when 1 or 2 nudges are used.

To return to the basic game you need to press the Choose Basic Game button.

To empty the pots one by one you need to click the Collect button.

 
Play again

Play again features a basic game and a top game. The top game is played with 5 or 10 credits. Both games are played on the reels of the basic game.

The basic game is played with 1 credit per spin. The red Replay symbol counts as a joker and gives a mystery prize up to 200 credits when displayed in the middle line on reels 1, 2 and 3 or reels 2, 3 and 4. It can even give a prize up to 400 credits when a combination of 4 symbols on the payline is made. Credits won can be collected via the Collect button, can be moved to the top game with the To Clubmeter button, or can be doubled to a maximum of 200 credits in the Head-Tail feature. Credits won that exceed the limit of 100 credits can no longer be doubled. Favourable positions on the reels in the basic game are being held automatically, these can be released by pressing the Reset button.

To start the top game manually, you can press the Choose Bet button.

Bet 5 enables you to play on the first 3 reels, with 5 paylines. Bet 10 will activate the 4th reel and 5 extra paylines. The bonus feature starts when 3 or 4 Replay symbols appear on adjacent reels, starting with reel 1. The wheel starts spinning, and you win the number of credits indicated on the wheel when it stops. When you see the word 'repeat' below the number of credits you have won, you can spin the wheel again.

The Collect button can be used to move the credits, per pot, back to the basic game.

 
Vegas

Vegas features a basic game and a top game. The top game can be played with a bet level of 5, 10, 20 or 40 credits.

The basic game is played with 1 credit per spin. Credits won can be doubled via the Gamble button to a maximum of 200 credits, or can be moved to the top game with the Save button. You can also cash the prize and keep it in the basic game by clicking the Collect button. The basic game features an auto-hold function. It automatically holds favourable positions on the reels. You can manually release the reels with the Reset button.

The top game is started by pressing the Choose Bet button. This is also the button that determines the bet level. As mentioned, the top level can be played with various bet levels. Every bet level in the top game is played on 5 paylines. The higher the bet level, the higher the prizes. Every bet level activates a different prize schedule.

When the bet level is 10 credits, the red chips (on the reels below the regular symbols) count as a bonus symbol. Three red chips on a payline activate the bonus feature. This means you will get free spins on the Las vegas top reels. You can't predict when these free spins will end, but it is sure that when it does end, you will have won a prize between 100 and 1.000 credits. With bet level 20 the blue chips also count as a bonus symbol, and bet level 40 gives the advantage that the chips don't have to have the same colour in order to count as bonus symbols.

When the bonus feature ends, credits won will be moved from the Las vegas meter to the Clubmeter, The Collect button moves the credits from the top game back to the basic game.

 
World cup

World cup features 3 different games: the basic game, the 5-game and the 40-game.

The game starts with the basic game. 4 credits won or more can be added to the credit meter with the Collect button, or can be moved to 1 of the 4 meters by the Save button. Two credits (cherry on reel 1) are automatically gambled, meaning doubled or lost.

The basic game is played on 1 payline, with the exception of the t-shirt symbol, which counts criss-cross. There is an autohold feature that automatically holds certain combinations, you can use the Reset button to release the held reels.

When you have 4 or more credits on 1 of the 4 meters, you are able to play the 5-game. This game takes 1 credit from the creditmeter. This credit is then added to the meter with the lowest number of credits.

The 5-game always takes 5 credits from the meters, 2 of those credits are taken from the meters with the highest number of credits. Credits won will be distributed evenly amongst the meter, depending on the bet per meter. Totals of 200 credits or more automatically move back to the creditmeter, without losing the credits that exceed the number 200. When you have less than 4 credits on the meters, you can move the credits up to the meters by pressing the Start button, to be able to continue playing the 5-game. The Choose Game button also allows you to go back to the basic game, or to the 40-game.

The 40-game is basically similar to the 5-game, but has a bet level of 40 credits. The main difference is the nudge feature. Nudges are used to move the upper reels in 3 steps to the highest winning combination, if feasible. Again, you can also move credits up to the 4 meters from the creditmeter by pressing the Start button.

 
Reel magic

Reel magic features a basic game and a top game. In the basis game one credit is needed to spin the reels, in the top game you can choose between Bet 4, 8, 12 or 16.

In the basic game the so called cris-cross game can be activated randomly. When this happens the cris-cross symbol will light up. It means that in the current spin you can also win a prize if you get a winning combination of symbols that appear criss-cross on the reels. Credits won can be doubled via the Gamble button to a maximum of 200 credits, or can be moved to the top game with the Save button. You can also cash the prize and keep it in the basic game by clicking the Collect button.

The basic game features an auto-hold function. It automatically holds favourable positions on the reels. You can manually release the reels with the Reset button.

The top game can be played with various bet levels. You can start the top game with the Change Bet button. This is also the button that determines the bet level. The higher the bet level, the more symbols are activated on the reels, and the more prizes you can win. There are no paylines, because all prizes in this top game count criss-cross. Other slots may have 5 or 10 paylines, but on this slots there are a total of 27 ways to win a prize.

You can move the credits from the top game back to the basic game with the Collect button.

 
Wild thing

Wild thing features a basic game and a top game, both using the same reels. The basic game is played with one credit per spin. The top game has a choice of bet levels: 5, 10, 20 or 40 credits.

Credits won in the basic game can be doubled with the Head/Tail feature to a maximum of 200 credits. A prize over 100 credits can no longer be doubled. You can also cash the credits won via the Collect button, or move the credits to the top game with the Save button. Favourable positions of the reels are held automatically. To release the reels, press the Reset button.

The bet level in the top game can be determined with the Choose Bet button. The top game is always played on 5 paylines, and can also be started manually with the Choose Bet button. As mentioned there are various bet levels. Bet 5 activates the blue paytable. Bet 10 activates the pink paytable. Also the Wild thing symbol on reel 2 is now Wild, which means that it counts for any symbol that leads to a winning combination. Bet 20 activates the green paytable. Now the Wild thing symbols on reels 1 and 3 are Wild. Finally, Bet 40 activates the red paytable. Wild thing symbols on all reels are now Wild.

Credits won can be moved back to the basic game, per pot, by clicking the Take Highest Meter button.

 
Carrousel

Carrousel features a basic game and a top game. The top game can be played with a bet level of 4, 8, 12 or 16 credits.

The basic game is played with a bet level of 1 credit. Credits won can be doubled with the Gamble feature to a maximum of 200 credits. When the credits exceed 100 they can no longer be doubled. Credits won can also be moved to the top game with the To Club button. Or you can take the credits won and keep them in the basic game by pressing the Collect button. The basic game has a special feature: favourable positions on the reels can be held up to 2 times. This means a higher chance of winning a prize.

The top game is played with a bet level of 4, 8, 12 or 16 credits. You can determine the bet level with the Change Bet button. With some of the symbols combinations you get a higher prize when the bet level is higher, but this is not always the case. The most interesting part of the top game is the fact that you can save up symbols in a matrix. When the matrix is full, you win the corresponding prize. When the bet level is 4 credits, between 3 and 12 lights are lit up below the matrixes. Bet level 8 gives between 6 and 12 lights, bet level 12 gives between 9 and 12 lights and with bet level 16 all 12 lights are lit up. The columns that have a lit up light below them are the columns in which symbols can be saved in that moment.

When you win a prize on the payline, the matrix that holds the winning symbols will be extinguished completely. When a criss-cross prize is won by a symbol that isn't portrayed in any matrix, a random matrix will extinguish.

With the Collect button you can move credits from the clubmeter back to the creditmeter.

 
Graffiti

Graffiti features a basic game and a top game. The top game can be played with bet level 4, 8 or 16 credits.

The basic game is played with a bet level of 1 credit. Credits won can be doubled with the Head/Tail feature to a maximum of 200 credits. When the credits exceed 100 they can no longer be doubled. Credits won can also be moved to the top game with the To Supermeter button. Or you can take the credits won and keep them in the basic game by pressing the Take Win button.

The basic game features a fruitladder. This ladder enables you to save symbols that will give you a prize in the end. In order to save the symbols, they need to appear on the middle line of the reels 1, 2 or 3, in the order as shown on the ladder. After activating the lemon symbol on the ladder, a climb feature is activated. Every successful hit on the Start button gives another step on the ladder. From the moment the grape symbol is activated, you have the possibility to take the prize that belongs to your position on the fruitladder. The longer you wait, the higher the chance to win a bigger prize, but beware: when you win a prize on the reels in the basic game, the saved symbols are de-activated and you will start to save the symbols again from the bottom of the ladder.

Favourable positions on the reels are being held automatically. To release the reels you need to press the Cancel button.

To go straight to the top game, you can press the Choose Bet button. This is also the button that determines the bet level. As said before, the top game features 3 bet levels: 4, 8 or 16 credits. A bet level of 4 credits gives 5 paylines. You play on 3 reels. From bet level 8 the 4th reels kicks in, increasing the chance of a prize. And bet level 16 activates a different prize schedule, in which the prizes have been doubled.

With the Take Win button you can move the credits from the supermeter back to the basic game.

 
Firestarter

Firestarter features a basic game and a top game. Credits won in the basic game can be moved to the top game with the button To Clubmeter. You can start the top game by pressing the button Choose Bet. This is also the button that determines the bet level.

The top game features bet levels of 5, 10 or 20 credits. Three or four fire symbols activate the Firestarter game, where the fire symbols can be 'wild', meaning that they can be replaced by any symbol that gives a winning combination.

Credits won are added to the special Firestarter meter. When a bell symbol appears on the first reel, it will de-activate the wild feature. When it appears again, the wild feature will be re-activated. When the wild feature is de-activated, the sign 'Stop' above reel 1 is lit. When a fire symbol now appears on any reel, this reel will also be de-activated. The sign 'Stop' will be lit below the reel. When a bell symbols appears again on reel 1, all wild sybols on all reels will be re-activated. All 'Wild' signs will be lit again.

The game ends when all credits in the Firemeter have been used up, or when all reels have been de-activated. The Collect button moves the credits back to the basic game.

 
Sweet 16

Sweet 16 contains a card game (the basic game) and a top game. The top game can be played with a bet level of 5, 10 or 20 credits.

In the basic game the bet level is 1 credit. After pressing the Start-button the reels with the cards start spinning. In this game you play against the bank. If the bank gets the highest card, the bank wins. If the player gets the highest card, the bet is doubled and you get the opportunity to move the credits won to the top game. The card game is played with a bet level of 1 credit. When 2 similar cards are drawn, the credit from that spin will be added to the next spin, meaning that the bet level will be 2 credits.

Credits won can be moved to the top game by pressing the Save-button, or can be cashed by clicking the Collect-button.

The top game can also be started manually by clicking the Choose Game-button. This is also the button that determines the bet level (5, 10 or 20 credits).

A bet level of 5 credits plays on 4 paylines. A bet level of 10 credits plays on 8 paylines, and a bet level of 20 credits plays on a total of 16 paylines, meaning that 16 prizes can be won by betting 20 credits.

Credits won can be moved to the creditmeter by clicking the Collect-button. The pots will be emptied into the creditmeter one by one.

 
Winxplosion

Winxplosion is a slot with a basic game and a top game. The top game can be played with a bet level of 5, 10, 20 or 40 credits on a maximum of 14 paylines. This isn't the only feature that makes this game unique. With the maximum bet level of 40 credits it is possible to win 2.400 credits in one spin. This is the first slot in this game panel to give such high prizes.

The basic game is played with a bet level of 1 credit on payline 1 and 8. The reels 1, 2 and three have the same fuction as 2, 3 and 4, which increases the chance to win a prize. Credits won can be doubled in the Head/Tail feature to a maximum of 200 credits. When the win exceeds 100 credits, the credits can no longer be doubled. You can also move the credits won to the top game with the To Clubmeter-button (you can also manually start the top game by clicking the Choose Bet-button). Or you can cash the credits and continue to play the basic game by clicking the Collect-Button.

In the basic game favourable positions on the reels are being held automatically. If you want you can release the holds by pressing the Reset-button.

The top game is played on the same reels as the basic game. The bet level varies from 5, 10, 20 to 40 credits. You can choose your bet level with the Choose Bet-button. From a bet level of10 credits and up, the 4th reel kicks in and there are 14 paylines instead of 7. The higher the bet level, the higher the prizes. Every bet level activates a different prize schedule. The one belonging to bet level 40 is quite special: 4 bells on the same payline give a prize of 2.400 credits. The most fortunate positions of the watermelons give a prize of 2.400 credits in 1 spin. Also a special bonus feature can be activated to get even more prizes, by getting 4 Winxplosion symbols on 1 of the 14 paylines. In this bonus feature every successful click on the Start-button gives 100 credits. When the win ladder reaches 1.000 credits, the meter will just start counting again at the bottom, until the feature stops.

You can empty the pots one by one to the basic game by clicking the Take Highest Meter button.

 
Going bananas

Going bananas features a basic game and a top game. The top game can be played with a bet level of 5 or 20 credits.

The basic game is played with a bet level of 1 credit. The monkey counts criss-cross and gives a mystery prize of a maximum of 100 credits when it appears anywhere on reel 1 or 2. When 3 monkeys appear criss-cross it can give a maximum prize of 200 credits. Credits won can be collected with the Collect-button or can be moved to the top game with the Save-button, or can be doubled to a maximum of 200 credits with the Head-Tail feature. Credits won over 100 are split so that with a good gamble exactly 200 credits are won.

Favourable positions on the reels in the basic game are being held automatically. Through the Reset-button those holds can be released.

You don't need to win credits to start the top game, you can also start this game with the Choose bet-button.

The prizes mentioned in the prize table can be won with 3 of the same symbols appearing anywhere on reels 1, 2 and 3 or on reels 2, 3 and 4.

With a bet level of 5 credits in the top game all winning combinations count criss-cross. The first 3 reels are being played. When you change the bet level to 20 credits the 4th reel kicks in. This reel contains 4 monkeys. Any monkey on any location gives a mystery prize between 10 and 200 credits. To activate the mystery prize you need to press the Start-button.

Credits can be moved per pot to the basic game with the Collect-button.

 
Grand prix

Grand prix is a unique slot machine. It consists of a basic game and a top game and has special 'holds' in the top game, even after winning a prize. The top game can be played with 4 or 8 credits.

Credits won in the basic game can be doubled up to a maximum of 200 credits in the gamble game. Prizes over 100 credits can not be doubled. Credits won can be moved to the creditmeter with the Collect-button or can be moved to the top game with the To Club-button.

The basic game features a bonus counter and a bonusmeter. Each time a F1-car appears on the payline in the basic game, 4 credits are added to the bonusmeter. When 3 F1-cars appear on the reels criss-cross, a mystery prize is added to the bonusmeter. The bonusmeter holds a maximum of 200 credits.

Each spin that doesn't give a prize makes the numbers on the bonus counter count back one by one from 12 to zero. When the counter reaches zero, the credits in the bonusmeter become credits won. However, each time a F1-car appears on the payline, or 3 criss-cross F1-cars appear on the reels, the bonus counter starts again at 12.

The basic game has an auto-hold function, meaning that the reels are held automatically when it is likely that a winning combination can be made in the next spin. You can manually release these holds with the Reset-button.

You need a win of 4 credits or more to be able to play the top game. You can move credits won to the top game with the To Club-button. You can determine the bet level with the Change Bet-button. The higher the bet level, the higher the prizes. You can play the top game by clicking on the Start Club-button. You can hold the reels in the top game for 5 consecutive times, prize or no prize. When you win a prize you can even hold all reels, so that you win the same prize again in the next spin or spins, depending on the number of holds left. In the most favourable situation this can give you a win of 1.200 credits.

As long as you have sufficient credits in the top game, you can change between playing the basic game and the top game after every spin.

Credit scan be moved from the clubmeter back to the creditmeter in the basic game with the button Take Clubmeter.

 
Hold it

Hold it is a slot that features a basic game and a top game. The top game can be played with 5 or 10 credits. There is only 1 set of 4 reels to play all games on. However, this does not mean that this slot is boring, on the contrary, there are many credits to win.

Credits won in the basic game can be doubled or lost in the Head/Tail game, to a maximum of 200 credits. Wins over 100 credits can't be doubled. The auto-hold feature automatically holds the reels that are likely to give a winning combination in the next spin. You can press the Cancel-button to release the holds. Credits won can be moved to the top game with the To Clubmeter-button. You can also manually start the top game by clicking the Choose Bet-button. You can play the top game with a bet level of 5 or 10 credits.

The top game is played on 10 paylines. With Bet10 the Hold-logo is wild, meaning it can be replaced by any symbol. If you don't get a win in the first spin, you can try in the second spin as well, as all reels with the Hold-logo will be held automatically.

The clubmeter holds a maximum of 2000 credits. When there are too many credits in the meter, pots are emptied into the basic game one by one until the number of credits in the top game is below 2000 again. With the remaining credits you can continue to play the top game.

With the Take Clubmeter-button you can move credits from the clubmeter back to the basic game.

 
Fire and ice

Fire and ice features a basic game and a top game. The top game can be played with 5, 10 or 20 credits.

Credits won in the basic game can be doubled or lost in the Head/Tail game, to a maximum of 200 credits. Wins over 100 credits can't be doubled. The basic game has a Fire and ice feature. Every time a Fire or Ice symbol appears, it lights up in the matrix on the right side of the reels. When you have 3 same symbols in a row you can cash the prize (Take matrix) that is displayed in the screen at that time. The more combinations of 3 symbols in a row, the higher the prize, with a maximum of 200 credits. However, when you get a winning combination in the basic game, all symbols in the matrix will disappear.

The autohold function automatically holds the reels that are likely to lead to a winning combination in the next spin. To cancel the hold, press the Reset-button.

Credits won can be moved to the creditmeter with the Collect-button, or can be moved to the top game with the To Clubmeter-button. You can also select to play the top game with the Choose Bet-button. Bet 5 plays on 5 paylines. Bet 10 or 20 also plays on 5 paylines, but has a bonus feature that starts when you have saved up 3 Fire symbols, credits won will be moved to the Fire Meter. Each time you win a prize whilst saving up the Fire symbols, the saving starts again from scratch. Each spin costs 10 or 20 credits, depending on the bet level at the time of the start of the bonus feature. Every Devil will give 10 or 20 credits but it will also de-activate a devil on the right side of the screen. The bonus feature ends when all devils have been de-activated. The credits won will be moved to the clubmeter. However, if you win a prize after the de-activation of a devil, all devils will be activated again and the feature continues. You can manually stop the bonus feature by clicking the Stop Ice/Fire at Losing Spin-button. You will then get a free spin. If there is no win, the feature ends. If there is a win, the feature continues.

Credits can be moved, per pot, to the basic game by clicking the button Take Clubmeter.

 
Turbo reel

Turbo reel features 3 reels in the basic game, and 3 or 4 reels in the top game, depending on the chosen bet level. In the basic game you play on 1 payline. Credits won can be gambled in the Head-Tail game, or can be moved to the Turbocounter, so you can play the top game.

 
Topslot

Topslot features 3 reels and 1 payline in the basic game, and a top game with the same 3 reels and 27 paylines, where you can bet 8 or 16 credits. Credits won in the basic game can be gambled in the gamble game (button 'Gamble'), can be moved to the multiwin meter (button 'Start/ to multiwin'), or can be moved to the creditmeter with the button 'Take win'. When 2 credits are won in the basic game, they will automatically be gambled to 4 or 0 credits. The button 'Choose game' allows you to switch between the different bet levels.

In the top game all symbols count criss-cross. When you play Bet8, the Joker symbols on reel 2 are wild, meaning they replace any symbol if it leads to a winning combination. When you play Bet16, the Joker symbols on all reels are wild.

 
Billionairs

Billionairs features 3 reels in the basic game and another 3 reels in the top game.

The basic game has one payline, while the top game has 5 paylines. Depending on the bet level in the top game (Bet5, Bet10, Bet20 or Bet40) the Euro symbol is wild on 1 or more reels, which increases the chance of getting a winning combination. Playing Bet40 allows you to play the Millionairs game when 3 Millionairs symbols appear anywhere on the reels. This game brings you up the Millionairs ladder step by step, to a maximum prize of 1000 credits. After each round you can choose to stop the game or continue playing for more credits. The Millionairs game has 3 escape possibilities, shown above the ladder.

The clubmeter can hold a maximum of 1000 credits. Remaining credits will be moved automatically to the creditmeter.

 
Turbo play

Turbo play features 3 reels in the basic game, and the same 3 reels in the top game, plus an extra 4th reel depending on the bet level (Bet4 or Bet16).

The basic game has 1 payline, with the exception of the Joker symbol, which counts criss-cross. Credits won can be doubled or lost in the Head-Tail game, or can be moved to the top game with the 'Start/ Save' button.

In the top game the Joker symbols also count criss-cross, and when you play Bet16 every Joker symbol gives a mystery win of 8 to 200 credits. The 'Choose game' button allows you to switch between the different bet levels. The 'Collect/ Reset' button allows you to move credits in the top game back to the creditmeter.

 
View a win

View a win features a basic game with 4 reels and 1 payline, and a top game where you can play on 3 reels with 5 paylines (Bet5) or on 4 reels with 10 paylines (Bet10).

The button 'Choose game' allows you to switch between the different bet levels. Credits won in the basic game can be moved to the top game with the button 'Start/ Save' or can be added to the creditmeter with the button 'Reset/ Take win'. Credits in the creditmeter will be moved to the top game automatically, when you have chosen to play the top game with insufficient credits in the pots. The button 'Reset/ Take win' empties the highest pot into the creditmeter. If you want to select a different pot to be emptied, press the button 'Selet pot'.

 
Revolution

Revolution features a basic game with 4 reels and 1 payline, and a top game with the bet levels Bet5, Bet10, Bet20 and Bet40.

Credits won in the basic game can be gambled in the Head-Tail game, and can be moved to the top game with the button 'Start/ To clubmeter' or can be moved to the creditmeter with the button 'Collect/ Reset'. The button 'Choose bet' allows you to switch between the different bet levels. In case you select to play the top game with insufficient credits in the pots, the credits will automatically be moved from the creditmeter. If you want to move the credits back to the creditmeter, the button 'Collect/ Reset' will empty the highest pot into the creditmeter.

When you play Bet20 or Bet40, you will get the chance to play the Revolution-wheel game when wheel-symbols appear on the payline. The wheel spins and stops automatically, showing the number of credits you have won.

 
Jolly joker

Jolly joker features a basic game with 3 reels and 1 payline, and a top game with the bet levels Bet4 and Bet20.

Credits won in the basic game can be gambled in the Head-Tail game (2 credits won are always gambled) and can be moved to the supermeter with the button 'To supermeter' in order to be able to play the top game. You can switch between the different bet levels with the button 'Choose bet'. If you want to return to the basic game, click the button 'Collect/ Reset' to move the credits back to the creditmeter.

Joker symbols count criss-cross and give a mystery win, in the basic game as well as in the top game.

 
Wild timer

Wild timer features a Wild symbol, which is placed together with some of the symbols in the top game. The Wild symbol is activated when betting 20 credits in the top game. Wild timer also features a basic game, which is similar to for instance the basic games of Step timer and Twin timer.

It is also possible to play the top game with 5 credits per spin.

Wins that exceed the number of 200 credits are not lost in the top game, however wins above 200 credits will be automatically added to the Creditmeter in the basic game.

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