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 Rules of the games

1.
Arabian nights
2.
Summertime
3.
Time machine
4.
Texas hold'em
5.
Space runner
6.
Sand box
7.
Route 66
8.
Nudge runner
9.
Las vegas
10.
Inferno
11.
Gold rush
12.
Faraos tomb
13.
Diamond runner
14.
Club mystery
 


Arabian nights

Arabian nights consists of a top game, gambling game and a card game.

Basic game

The game starts off with the basic game by default, consisting of 4 reels. You play on one payline, with the exception of the star symbol, which counts criss-cross. Certain combinations are automatically held with the autohold function. You can release the reels held by the autohold function with the reset button. You can also choose to hold reels manually.

Gambling game

The gambling game is activated when there is a winning combination in the basic game. The wheel will start to spin, and you can place bets with help from the win-disc. The lower you bet, the greater your chances are of increasing your credits won. You can stop the win-disc with the Stop-button. The wheel will slowly stop spinning, until it comes to a complete stop. If the wheel stops in the right place, your credits will be multiplied by the value in the win-disc.

Card game

When you don't have a winning combination, but you do have credits on the symbols on the payline, you will play the card game. Next to the card game you'll see the credits that can be won by creating card combinations on a certain payline. When there is a line being displayed in the cards these credits will be added to the card meter. The card game consists of the following game elements:

Shake (4):

The reels in the basic game will be shaken. The reels will start to spin randomly by pressing the Stop-button.

Cardgame (5-6):

The cards in the card game are shuffled and 2 cards are shown. These cards light up in the card series.

Shake cards (7):

You can use this function at any given time during the card game. All cards are shuffled and the same amount of cards are displayed with help of the stop-button.

Joker (8):

You can use the joker function to complete winning combinations. When you use the joker function all cards light up one by one. If you press the stop-button only one card is still lit up.

Double (9):

The double function doubles the amount of credits in the basic game once you have 9 credits in the basic game.

SuperFlush (10-11):

The cards are shuffled 3 times and the displayed cards are shown in the card series. Six cards in total are lit up on the screen, giving the chance of scoring a winning card line. Won credits are added to the Flush meter (23).

500 (12):

500 credits are won and added to the card meter. If you score 2 credits or more in the basic game, all features of the cardgame are lost.

 

Summertime

Summertime is a slot with 3 reels in the basic game and no less than 8 reels on top. The game starts off in the basic game.

Basic game

In the basic game you play on one payline, with the exception of the 'X' symbol that counts criss-cross. The 'X' symbol gives you a mystery-win from 4 to 200 credits. Certain combinations are held automatically with help of the autohold function. You can release the reels held by pressing the 'reset' button. You can also choose to hold reels manually.

Top game

You can switch between the different bet levels of the top game and the basic game using the 'choose game' button. You can play with 6 different bet levels in the top game. You can see the number of active reels that you get for each bet level displayed on the slot machine, and the reels you are currently playing on will be lit up. Al possible combinations of 3 symbols are made in the top game on all horizontal and diagonal paylines on the reels you play. You also save so-called subsymbols on every reel. When you have 5 subsymbols saved up on a BET roll you receive a prize that is randomly selected from the numbers oversight that go with the saved BET roll. When you play at the highest stake on the top game, you save up subsymbols on all bet rolls, and you'll receive much more random mystery prizes.

The top game uses multiple winbanks for the credits. When you play the top game, 1 credit is used from the basic game for the stake. It is possible to play the top game without having credits in the winbank. One credit is transferred to the top game if you press the start button. You can repeat this until you have enough credits in the winbank to be able to put down the stake you selected. The reels will start to roll automatically. When you press the 'reset/take win' button the credits from the winbank with the lowest number of credits is transferred to the basic game.

 

Time machine

Time machine is a slot that does not seem to have a basic and top game at first sight.

Basic game

There are only 3 reels and almost the whole game is criss-cross. Some symbols that appear horizontally on the middle payline give a higher win. You can see displayed on the slot machine the amount of credits you can win with the paylines. There is a separate club-meter. You play bet 1 as default. When you play with a bet of 1 you can also collect TM (Time Machine) symbols. If you have 6 TM symbols the values in the matrix will light up randomly. By pressing start, one value will still be lit up, this is your winning value. With this winning value you can gamble in the head/tail game. When you play the head/tail game you can choose to transfer the credits to the club-meter.

Top game

When you transfer your credits to the club-meter it is possible to raise your bet level. You can play up to a bet level of 128. You cannot raise your bet level when you are able to hold reels. When you want to play the basic game again, you press the collect club-meter button.

 

Texas hold'em

Texas hold'em is a slot with 3 reels in the basic game and 5 reels in the top game. The game starts off with the basic game by default.

Basic game

In the basic game you play on 1 payline, with the exception of the '?' symbol that counts criss-cross. When a winning combination appears on the reels, the gambling game is activated.

Gambling game

In this gambling game you can multiply your winnings by 6 times, but you can also lose some, or all of your winnings. With this slot you don't have to wait to be able to play the top game. You can switch immediately between the basic game and the top game, using the button choose game.

Top game

The top game has been inspired by the Texas hold'em poker game. The target of the game is to end up with the highest possible winning combination. You can see two examples of this on the side of the slot. It is possible when you have a payline, to turn in your profits to be able to hold certain reels to get a higher profit. With this method you van turn a three of a kind into a full house, for example. The bet level determines the number of paylines and reels you play.

1) With a bet of 8 you play on one payline.
2) With a bet of 16 you play on 2 paylines.
3) With a bet of 32 you play on 3 paylines.
4) With a bet of 32 you play on 3 paylines and have an extra reel with jokers.

The different winbanks give you the opportunity to transfer a part of the total winbank to the basic game. Each time you press the button credits winbank, the winbank with the lowest number of credits will transfer its credits to the basic game.

 

Space runner

Space runner is an amazing slot with 3 reels in the basic game and 4 reels in the top game. The game starts with the basic game by default.

Basic game

In this game you play on one payline, with the exception of the planet symbol, which counts criss-cross. The planet symbol gives a win of 16 credits. When you win credits in the basic game you can gamble them by pressing the gamble button. You can also tranfer the credits won to the credit-meter or the winbank with the 'win to credits' or 'win to winbank' buttons.

Top game

The top game can be played if you win 4 or more credits in the basic game. When you press the button 'win to winbank', the credits won will be transferred to the winbank. The top game will be activated. In the top game you play with a bet of 5 credits; 4 of those come from the winbank, 1 comes from your credit-meter. In the top game you can win with 5 paylines, which are displayed left of the top reels. You can also save up planet symbols in the top game. When a planet appears on a reel, a planet is lit up on the top of the reel. When you have saved up 5 planets on one reel, the mystery game is activated. You will see blue bulbs light up randomly. Press the gamble button to stop the light on a bulb. You have won the number of credits that corresponds with the lit up bulb.

 

Sand box

Sand box consists of a basic game and a cash game.

Basic game

The game starts off with the basic game by default. You can win credits by getting a winning combination on the reels on the middle payline. The winning combinations of the symbols in the basic game are displayed below the reels. You can hold symbols with the hold buttons to increase the chance of getting a certain combination on the reels. You can disable this hold function with the reset button. You can add credits won in the basic game to your credit-meter with the button 'take win'. You can also move them to the cashmeter with the button cashmeter (bet4). This will allow you to play the Cash game. You can gamble up to 200 credits with the Head and Tail buttons, which allows you to double the credits won. A prize of 200 credits is automatically added to the credit-meter. When a Sand box symbol appears on the payline, a Sand box symbol is added to the appropriate column. A fully filled vertical column gives a mystery pize of 4 to 200 credits, but a horizontal row prevails over a vertical one and gives 2 credits, which have to be gambled at least 1 time (double or lose).

Cash game

In the cash game money bills and exclamation marks are shown on the reels. Depending on the stake, 4 credits, 8 credits or 16 credits, you play with the buttons Bet4, Bet8 or Bet16. With Bet4 you play on 1 payline. With Bet8 you play on 2 paylines. With Bet16 you play on 3 paylines and the money bills count criss-cross for the active paylines. A question mark gives out a mystery win of 4 to 100 credits. A maximum number of 500 credits can be won in the Cash game. If you have 500 credits or more, these will automatically be transferred to the credit-meter. With the button Collect Cashmeter you can transfer the credits from the cashmeter to the credit-meter.

 

Route 66

Route 66 is a slot with 3 reels in the basic game and 4 reels in the top game. The game starts off with the basic game by default.

Basic game

You play on 1 payline in the basic game. You can also save up for extra holds in the basic game. When you see a subsymbol on every reel you save up an extra hold. This increases your chances to get a winning combination on the payline. Once you get a winning combination, you can try to multiply the credits won in the gamble game.

Top game

You can move your credits won to the winbank by pressing the start button. It is also possible to play the top game without having any credits in the winbank. You can do this when the button 'choose game' is blinking. With this button you can switch between the basic game, top game (bet4), top game (bet8), top game (bet16). You can also hold the reels in the top game. When you encounter a subsymbol on every reel at the top game, you get a mystery shot on the current bet. Lights will start to blink randomly on your current bet. You stop the lights by pressing the start button and you will win your mystery prize.

 

Nudge runner

Nudge runner is a slot with 4 reels in the basic game and 4 reels in the top game. The game starts off with the basic game by default.

Basic game

You play on one payline in the basic game with the exception of the star symbol, which counts criss-cross. When a winning combination appears on the reels, the gambling game is activated. You can increase your winnings up to 6 times, but you can also lose some, or even all, of your credits. The wheel displays the different factors of the winnings you can achieve in this game.

Nudges

You can collect nudges on the fourth reel. The nudging is activated when you have collected 6 nudges. You can see the number of nudges saved on the meter next to the fourth reel. The hold buttons will blink if you have collected 6 nudges and the nudging is activated. Each time you press a hold button, the reel that corresponds with that hold button will lower itself one step. You have 6 attempts to finish the payline by nudging. The winnings wil immediately be turned over when the nudging finishes a payline. The nudging will stop.

Top game

You play 5 paylines in the top game. You also have an extra reel to save nudges, much like the basic game.

 

Las vegas

Las vegas is a slot machine with 4 reels in the basic game and 4 reels in the top game. The game starts off with the basic game. You can save nudges in the basic game. You collect a nudge when a 'N' symbol appears on the payline. You can lower a reel 3 times once you have collected 3 nudges (nudging).

You can begin nudging by pressing the gamble/nudge button once it is blinking. Then you can nudge with the 'gamble/nudge' buttons. Every time you press the button you lower the reel one time. The nudging stops when a payline is successfully nudged. You can try to raise the credits won in the gambling game, or you can move the credits to the credit-meter.

You also have the opportunity to move the credits to the winbank. After this the top game will be activated. Higher/lower - you can find a subsymbol on the fruitsymbols. The 'higher/lower' game is activated when you see this symbol on the payline. In this game you have to predict if the value of the next symbol on the reel will be higher or lower then the value of the current symbol. You get 2 credits everytime you get it right. You can quit this game at any time and move the credits to the credit-meter or to the winbank with the buttons 'reset/take win' or 'winbank'. You can play with 5, 10 or 20 credits in the top game. The payout of the payline depends on the bet level you play.

 

Inferno

Inferno is a slot machine with 3 reels in the basic game and no less than 6 reels in the top game. The game starts off with the basic game by default.

Basic game

You play 1 payline in this game, with the exception of the 'fire' symbol, which counts criss-cross. This symbol gives a mystery win of 4 to 200 credits. Certain combinations are held automatically because of the autohold function. You can release the reels held by pressing the 'reset' button. You can also choose to hold reels manually.

Top game

You can switch between the different stakes of the top game and the basic game using the 'choose game' button. You can play with 4 different stakes in the top game. The slot machine displays the number of active reels you get per bet level, and the reels you are currently playing on will light up. Al possible combinations of 3 symbols are made in the top game on all horizontal and diagonal paylines of the reels you play. The top game uses multiple winbanks for the credits. The top game uses 1 credit from the basic game on each spin. It is possible to play the top game without having any credits in the winbank.

One credit is transferred to the top game if you press the start button. You can repeat this until you have enough credits in the winbank to be able to put down the stake you selected. The reels will start to roll automatically. When you press the 'reset/take win' button the credits from the winbank with the lowest amount of credits is transferred to the basic game.

 

Gold rush

Gold rush is a slot with 4 reels in the basic game and no reels in the top game. The top game consists of the gamble game, superfruit game, lucky7 bonus, superstep game and treasure trail game.

Basic game

The game starts off by default with the basic game, consisting of 4 reels. You play on one payline. Certain combinations are held automatically by the autohold function. You can release the reels held by pressing the 'reset' button. You can also choose to hold reels manually. The gamble game is activated when a winning combination appears in the basic game.

Step 4 and 6 on the ladder:

When you reach the point total of 4 in the Basic game, the superfruit game is activated. The symbols that are on the payline will be lit up in the superfruit game, and you may stop the cross that blinks accross the overview game. When you stop a cross on the spot of a symbol that is lit up in the basic reels, you have won a certain number of credits. The more crosses are lit up in the right places, the bigger the number of credits you win. Step 6 on the ladder raises the staffel "superscore" . Each time you get to step 4 you get the opportunity to stop a cross 2 times when this is needed.

You will lose the credits you have saved up in the superfruit game when you get the opportunity to gamble and you win credits from the gamble game, or when you win in the gamble game. You keep your credits if you lose in the gamble game. It's crucial to cash out the credits in the superfruit game in time.

Step 5 on the ladder:

You activate the lucky7 game with step 5 on the ladder. There are 'regular' and 'lucky' 7 symbols on reel two and three. You can save up the lucky7 symbols when the lucky7 bonus game is not activated on the two lucky7 save meters. You'll receive 4 credits on an active meter when you spin a 'regular' 7 on reel 2 or 3. You'll receive 8 credits if you spin a 'lucky' 7 symbol.

The 77 symbol will be lit up if the Lucky 7 bonus game is active. You will receive the contents of the lit up Lucky7 meter when the Lucky7 game is active and you spin 2 'lucky' 7 symbols on payline 2 and 3.

Step 7 and 9 on the ladder:

When you reach the point total of 7 in the basic game, The Super step game will be raised with 1 extra step. When you reach the point total of 9 in the basic game, you have the opportunity to choose 'take superstep'. This means that you can activate/take the lit-up steps/nudges that you have saved up.

Look at which reels you have to lower one or more steps to create a winning combination that is as high as possible.

Step 8 and 11 on the ladder:

When you reach 8 points in the basic game, your Shell trail status will be raised. You can raise this Shell trail to a maximum of 200 credits. When you reach a total of 11 points in the basicgame, you will receive the credits that are lit up at that moment on the Shell Trail.

Step 10 on the ladder:

When you reach a total of 10 points in the basic game, the Mix and Match game is activated. The Mix and Match game gives you the opportunity to win a lot of extra credits. You will receive a symbol 3 times on the fourth reel. Press the Match symbol to show the payline when you think the given symbol is high enough. Press the Mix symbol if you want to see the next symbol, because you think it might be higher. A payline can exist of 3 or 4 symbols. You can see the credits that you can win with the active symbol in the Mix and Match overview on the slotmachine.

Step 12 on the ladder:

You win the jackpot when you reach a total of 10 credits in the basic game, and you will receive 200 credits.

 

Faraos reels

Faraos Reels is een slot with 3 reels in the basic game and 4 reels in the top game. The game starts off in the basic game.

Basic game

In this game you play on one payline. You can also save up symbols to win extra credits. When a cross symbol appears on the payline this is added to the apropriate column. A full vertical column gives a mystery prize of 4 to 200 credits but a horizontal column prevails and gives a win of 2 credits, which you have to gamble at least once (double or lose).

Top game

The top game can be played after you win credits in the basic game. Click on the button winbank to transfer the credits won from the basic game to the top game. You can use 3 different bet levels, as shown on the screen next to the top game. With bet4 you play criss-cross on the first 3 reels. When you play bet8, you also get the chance to create a payline on the last 3 reels. With bet16 you have the opportunity to create paylines where a roll is skipped.

 

Diamond runner

Diamond runner is a slot with 3 reels in the basic game and 3 reels in the top game. The game starts off in the basic game by default.

Basic game

You play on one payline in the basic game. When a winning combination appears, the gambling game is activated. You have a number of possibilities to gamble. These will light up from left to right at the bottom of the screen. Press the 'start' button to determine your gamble. The game will be stopped slowly once you have pressed the start button. Your winnings are determined by the game when you have guessed correctly. The game will be reactivated if you win. The game is returned to the basic game if you lose. There is also the possibility to transfer credits to your credit-meter when you have won more than 4 credits. Press the win to credits button to transfer these credits to the winbank to be able to play the top game.

Top game

You play with a bet of 5 credits on 5 paylines. 4 credits of the bet come from the winbank and 1 credit comes from the credit-meter. Some symbols have a subsymbol. These subsymbols can be a cross or an exclamation mark. When a cross is shown on the symbol on the first payline all symbols from payline 1 are lit up on the scratchcard. You also get the chance of placing a cross on the scratchcard. The number of crosses on active symbols determine the winnings from the scratchcard game. You can see a matrix above the scratchcard that points out the number of credits you will win with the number of crosses on the winning symbols. You can relocate the crosses after placing them by pressing the 'move selection' button. All crosses will start to move untill you press start. When a exclamation mark is shown, the credits you can win are raised in the win matrix. Use the button 'take win' to take the credits from the scratchcard game.

 

Club mystery

Club mystery is a slot with 3 reels in the basic game and 3 reels in the top game. The game starts off with the basic game by default.

Basic game

You can save up jokers in the basic game. The jokers are saved up per reel. The numbers of the 3 lines on which you can save jokers are located below the reels. You can choose on which reel you want to place a joker once you have saved up 6 jokers on a reel. You do this by pressing one of the hold buttons when the musical clip is playing. When you don't do this the slot will choose a random reel for you when the music ends. After a joker is activated on a reel, the joker can finish any payline. This gives you even more chance of winning. When a winning combination appears on the reels the gambling game is activated. You take the credits by pressing 'reset/take win'. The credits are then added to your creditmeter. You can double your winnings by pressing 'gamble'. You can then either see your credits doubled if you win, or vanished if you lose. You can also choose to transfer the credits to the top game by pressing start/save. When you do this the credits won are transferred to the winbank and the top game is activated.

Top game

You can play with either 4 credits or 20 credits in the top game. All paylines at the top game are criss-cross and do not need to be in one line. When you play with 20 credits the joker finishes every payline. When a joker can't finish off any paylines it gives out a mystery win of 10 to 200 credits. Press the reset/take win button to transfer the credits to the credit-meter.

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